IEnumerator SetPanPower() { Sym4DEmulator.Sym4D_W_StartContents(wPort); yield return(new WaitForSeconds(0.5f)); isWind = !isWind; if (isWind) { Sym4DEmulator.Sym4D_W_SendMosionData((int)_currForce); } yield return(ws); yield return(SetPanPower()); }
IEnumerator SetWind() { Sym4DEmulator.Sym4D_W_StartContents(wPort); yield return(new WaitForSeconds(0.5f)); isWind = !isWind; if (isWind) { Sym4DEmulator.Sym4D_W_SendMosionData(100); } else { Sym4DEmulator.Sym4D_W_SendMosionData(0); Sym4DEmulator.Sym4D_W_EndContents(); } }