コード例 #1
0
ファイル: Player.cs プロジェクト: fkaus07/TDemo
 // Start is called before the first frame update
 void Start()
 {
     //charecterObj = PhotonNetwork.Instantiate("Charecter", Vector3.zero, Quaternion.identity);
     //charecterObj = Instantiate<GameObject>("Charecter", Vector3.zero, Quaternion.identity);
     charecterObj = Instantiate(Resources.Load <GameObject>("Charecter"), transform.position, transform.rotation, transform);
     targetObj    = charecterObj.GetComponent <Swordman>();
     //PV = GetComponent<PhotonView>();
 }
コード例 #2
0
 // Start is called before the first frame update
 public void Start()
 {
     jack          = GameObject.FindGameObjectWithTag("Player").GetComponent <Swordman>();
     animator      = GetComponent <Animator>();
     sr            = GetComponent <SpriteRenderer>();
     originalColor = sr.color;
     attackrange   = GetComponent <BoxCollider2D>();
 }
コード例 #3
0
    //private bool xxAttackAllowed = true;


    // Start is called before the first frame update
    void Start()
    {
        player = GetComponent <Swordman>();
        anim   = this.transform.Find("model").GetComponent <Animator>();
        // for test
        // PersistentData.setMagic1(1);
        // PersistentData.setMagic2(1);
        // PersistentData.setMagic3(1);
        // PlayerPrefs.SetInt("potionCounter", 5);
    }
コード例 #4
0
    void Start()
    {
        if (Player == null)
        {
            Player = BindPlayer();
        }

        if (PlayerMagic == null)
        {
            PlayerMagic = BindPlayerMagic();
        }
    }
コード例 #5
0
 // Start is called before the first frame update
 void Start()
 {
     player = GameObject.Find("Jack").GetComponent <Swordman>();
     foot   = GameObject.Find("Foot");
 }
コード例 #6
0
ファイル: Trap.cs プロジェクト: learneryc/TheButterflyDream
 // Start is called before the first frame update
 void Start()
 {
     jack       = GameObject.FindGameObjectWithTag("Player").GetComponent <Swordman>();
     attackArea = GetComponent <BoxCollider2D>();
 }
コード例 #7
0
        public Character GetCharacterByCharacterId(int characterId)
        {
            DbParameter characterIdParameter = _db.CreateParameter(DbNames.GETCHARACTERBYCHARACTERID_CHARACTERID_PARAMETER, characterId);

            characterIdParameter.DbType = DbType.Int32;

            _db.Open();

            DbDataReader reader = _db.ExcecuteReader(DbNames.GETCHARACTERBYCHARACTERID_STOREDPROC, CommandType.StoredProcedure, characterIdParameter);

            int ordinalCHARACTER_ID               = reader.GetOrdinal(DbNames.CHARACTER_ID);
            int ordinalCHARACTER_ACCOUNTID        = reader.GetOrdinal(DbNames.CHARACTER_ACCOUNTID);
            int ordinalCHARACTER_NAME             = reader.GetOrdinal(DbNames.CHARACTER_NAME);
            int ordinalCHARACTER_CLASS            = reader.GetOrdinal(DbNames.CHARACTER_CLASS);
            int ordinalCHARACTER_LEVEL            = reader.GetOrdinal(DbNames.CHARACTER_LEVEL);
            int ordinalCHARACTER_MAPID            = reader.GetOrdinal(DbNames.CHARACTER_MAPID);
            int ordinalCHARACTER_CURRENTHP        = reader.GetOrdinal(DbNames.CHARACTER_CURRENTHP);
            int ordinalCHARACTER_CURRENTMANA      = reader.GetOrdinal(DbNames.CHARACTER_CURRENTMANA);
            int ordinalCHARACTER_STRENGTH         = reader.GetOrdinal(DbNames.CHARACTER_STRENGTH);
            int ordinalCHARACTER_STAMINA          = reader.GetOrdinal(DbNames.CHARACTER_STAMINA);
            int ordinalCHARACTER_DEXTERITY        = reader.GetOrdinal(DbNames.CHARACTER_DEXTERITY);
            int ordinalCHARACTER_ENERGY           = reader.GetOrdinal(DbNames.CHARACTER_ENERGY);
            int ordinalCHARACTER_X                = reader.GetOrdinal(DbNames.CHARACTER_X);
            int ordinalCHARACTER_Y                = reader.GetOrdinal(DbNames.CHARACTER_Y);
            int ordinalCHARACTER_FAME             = reader.GetOrdinal(DbNames.CHARACTER_FAME);
            int ordinalCHARACTER_MONEY            = reader.GetOrdinal(DbNames.CHARACTER_MONEY);
            int ordinalCHARACTER_STATPOINT        = reader.GetOrdinal(DbNames.CHARACTER_STATPOINT);
            int ordinalCHARACTER_TRAININGPOINT    = reader.GetOrdinal(DbNames.CHARACTER_TRAININGPOINT);
            int ordinalCHARACTER_FIVEELEMENTPOINT = reader.GetOrdinal(DbNames.CHARACTER_FIVEELEMENTPOINT);
            int ordinalCHARACTER_REPULATIONPOINT  = reader.GetOrdinal(DbNames.CHARACTER_REPULATIONPOINT);
            int ordinalCHARACTER_CURRENTEXP       = reader.GetOrdinal(DbNames.CHARACTER_CURRENTEXP);
            int ordinalCHARACTER_CURRENTFEEXP     = reader.GetOrdinal(DbNames.CHARACTER_CURRENTFEEXP);
            int ordinalCHARACTER_REBIRTH          = reader.GetOrdinal(DbNames.CHARACTER_REBIRTH);

            Character c = null;

            while (reader.Read())
            {
                byte ClassType = reader.GetByte(ordinalCHARACTER_CLASS);

                switch (ClassType)
                {
                case 1:
                    c = new Swordman();
                    break;

                case 2:
                    c = new Mage();
                    break;

                case 3:
                    c = new Warrior();
                    break;

                case 4:
                    c = new GhostFighter();
                    break;

                default:
                    break;
                }


                c.CharacterId      = reader.GetInt32(ordinalCHARACTER_ID);
                c.AccountId        = reader.GetInt32(ordinalCHARACTER_ACCOUNTID);
                c.Name             = reader.GetString(ordinalCHARACTER_NAME);
                c.Class            = ClassType; //ofc nn for that
                c.Level            = reader.GetInt16(ordinalCHARACTER_LEVEL);
                c.MapId            = reader.GetInt32(ordinalCHARACTER_MAPID);
                c.CurrentHp        = reader.GetInt32(ordinalCHARACTER_CURRENTHP);
                c.CurrentMana      = reader.GetInt32(ordinalCHARACTER_CURRENTMANA);
                c.Strength         = reader.GetInt16(ordinalCHARACTER_STRENGTH);
                c.Stamina          = reader.GetInt16(ordinalCHARACTER_STAMINA);
                c.Dexterity        = reader.GetInt16(ordinalCHARACTER_DEXTERITY);
                c.Energy           = reader.GetInt16(ordinalCHARACTER_ENERGY);
                c.X                = reader.GetInt16(ordinalCHARACTER_X);
                c.Y                = reader.GetInt16(ordinalCHARACTER_Y);
                c.Fame             = reader.GetInt32(ordinalCHARACTER_FAME);
                c.Money            = reader.GetInt32(ordinalCHARACTER_MONEY);
                c.StatPoint        = reader.GetInt16(ordinalCHARACTER_STATPOINT);
                c.TrainingPoint    = reader.GetInt16(ordinalCHARACTER_TRAININGPOINT);
                c.FiveElementPoint = reader.GetInt16(ordinalCHARACTER_FIVEELEMENTPOINT);
                c.RepulationPoint  = reader.GetInt32(ordinalCHARACTER_REPULATIONPOINT);
                c.CurrentExp       = reader.GetInt64(ordinalCHARACTER_CURRENTEXP);
                c.CurrentFEExp     = reader.GetInt32(ordinalCHARACTER_CURRENTFEEXP);
                c.Rebirth          = reader.GetByte(ordinalCHARACTER_REBIRTH);
            }

            reader.Close();
            _db.Close();



            var equips = itemDataManager.GetAllItemsInBag(0, c.CharacterId).Cast <Equipment>().ToList();

            //c.Equipments = GetAllItemsInBag(0, c.CharacterId).Cast<Equipment>().ToList();

            var neck   = equips.Where(x => x is Necklace);
            var ring   = equips.Where(x => x is Ring);
            var head   = equips.Where(x => x is Head);
            var body   = equips.Where(x => x is Body);
            var feet   = equips.Where(x => x is Feet);
            var hand   = equips.Where(x => x is Hand);
            var cape   = equips.Where(x => x is Cape);
            var charm  = equips.Where(x => x.Slot == (byte)Slot.CrystalMirror);
            var mirror = equips.Where(x => x.Slot == (byte)Slot.Mirror);

            c.Necklace = neck.Count() == 0 ? null : neck.First() as Necklace;
            c.Ring     = ring.Count() == 0 ? null : ring.First() as Ring;
            c.Head     = head.Count() == 0 ? null : head.First() as Head;
            c.Body     = body.Count() == 0 ? null : body.First() as Body;
            c.Feet     = feet.Count() == 0 ? null : feet.First() as Feet;
            c.Hand     = hand.Count() == 0 ? null : hand.First() as Hand;
            c.Cape     = cape.Count() == 0 ? null : cape.First() as Cape;
            c.Charm    = charm.Count() == 0 ? null : charm.First() as Equipment;
            c.Mirror   = mirror.Count() == 0 ? null : mirror.First() as Equipment;

            c.CalculateTotalStats();

            return(c);
        }
コード例 #8
0
        public List <GuildMember> GetGuildMembersByGuildID(int guildID)
        {
            DbParameter guildIdParameter = _db.CreateParameter(DbNames.GETGUILDMEMBERSBYID_GUILDID, guildID);

            guildIdParameter.DbType = DbType.Int32;

            List <GuildMember> members = new List <GuildMember>();

            _db.Open();

            DbDataReader reader = _db.ExcecuteReader(DbNames.GETGUILDMEMBERSBYID, CommandType.StoredProcedure, guildIdParameter);

            int ordinalGUILDMEMBER_TITLE          = reader.GetOrdinal(DbNames.GUILDMEMBER_TITLE);
            int ordinalGUILDMEMBER_RANK           = reader.GetOrdinal(DbNames.GUILDMEMBER_RANK);
            int ordinalCHARACTER_ID               = reader.GetOrdinal(DbNames.CHARACTER_ID);
            int ordinalCHARACTER_ACCOUNTID        = reader.GetOrdinal(DbNames.CHARACTER_ACCOUNTID);
            int ordinalCHARACTER_NAME             = reader.GetOrdinal(DbNames.CHARACTER_NAME);
            int ordinalCHARACTER_CLASS            = reader.GetOrdinal(DbNames.CHARACTER_CLASS);
            int ordinalCHARACTER_LEVEL            = reader.GetOrdinal(DbNames.CHARACTER_LEVEL);
            int ordinalCHARACTER_MAPID            = reader.GetOrdinal(DbNames.CHARACTER_MAPID);
            int ordinalCHARACTER_CURRENTHP        = reader.GetOrdinal(DbNames.CHARACTER_CURRENTHP);
            int ordinalCHARACTER_CURRENTMANA      = reader.GetOrdinal(DbNames.CHARACTER_CURRENTMANA);
            int ordinalCHARACTER_STRENGTH         = reader.GetOrdinal(DbNames.CHARACTER_STRENGTH);
            int ordinalCHARACTER_STAMINA          = reader.GetOrdinal(DbNames.CHARACTER_STAMINA);
            int ordinalCHARACTER_DEXTERITY        = reader.GetOrdinal(DbNames.CHARACTER_DEXTERITY);
            int ordinalCHARACTER_ENERGY           = reader.GetOrdinal(DbNames.CHARACTER_ENERGY);
            int ordinalCHARACTER_X                = reader.GetOrdinal(DbNames.CHARACTER_X);
            int ordinalCHARACTER_Y                = reader.GetOrdinal(DbNames.CHARACTER_Y);
            int ordinalCHARACTER_FAME             = reader.GetOrdinal(DbNames.CHARACTER_FAME);
            int ordinalCHARACTER_MONEY            = reader.GetOrdinal(DbNames.CHARACTER_MONEY);
            int ordinalCHARACTER_STATPOINT        = reader.GetOrdinal(DbNames.CHARACTER_STATPOINT);
            int ordinalCHARACTER_TRAININGPOINT    = reader.GetOrdinal(DbNames.CHARACTER_TRAININGPOINT);
            int ordinalCHARACTER_GAINEDTRAININGS  = reader.GetOrdinal(DbNames.CHARACTER_GAINEDTRAININGS);
            int ordinalCHARACTER_TPLEVEL          = reader.GetOrdinal(DbNames.CHARACTER_TPLEVEL);
            int ordinalCHARACTER_FIVEELEMENTPOINT = reader.GetOrdinal(DbNames.CHARACTER_FIVEELEMENTPOINT);
            int ordinalCHARACTER_REPULATIONPOINT  = reader.GetOrdinal(DbNames.CHARACTER_REPULATIONPOINT);
            int ordinalCHARACTER_CURRENTEXP       = reader.GetOrdinal(DbNames.CHARACTER_CURRENTEXP);
            int ordinalCHARACTER_CURRENTFEEXP     = reader.GetOrdinal(DbNames.CHARACTER_CURRENTFEEXP);
            int ordinalCHARACTER_REBIRTH          = reader.GetOrdinal(DbNames.CHARACTER_REBIRTH);


            while (reader.Read())
            {
                Character c = new Character();

                byte ClassType = reader.GetByte(ordinalCHARACTER_CLASS);

                switch (ClassType)
                {
                case 1:
                    c = new Swordman();
                    break;

                case 2:
                    c = new Mage();
                    break;

                case 3:
                    c = new Warrior();
                    break;

                case 4:
                    c = new GhostFighter();
                    break;

                default:
                    break;
                }


                c.CharacterId      = reader.GetInt32(ordinalCHARACTER_ID);
                c.AccountId        = reader.GetInt32(ordinalCHARACTER_ACCOUNTID);
                c.Name             = reader.GetString(ordinalCHARACTER_NAME);
                c.Class            = ClassType; //ofc nn for that
                c.Level            = reader.GetInt16(ordinalCHARACTER_LEVEL);
                c.MapId            = reader.GetInt32(ordinalCHARACTER_MAPID);
                c.CurrentHp        = reader.GetInt32(ordinalCHARACTER_CURRENTHP);
                c.CurrentMana      = reader.GetInt32(ordinalCHARACTER_CURRENTMANA);
                c.Strength         = reader.GetInt16(ordinalCHARACTER_STRENGTH);
                c.Stamina          = reader.GetInt16(ordinalCHARACTER_STAMINA);
                c.Dexterity        = reader.GetInt16(ordinalCHARACTER_DEXTERITY);
                c.Energy           = reader.GetInt16(ordinalCHARACTER_ENERGY);
                c.Position         = new Position();
                c.Position.X       = reader.GetInt16(ordinalCHARACTER_X);
                c.Position.Y       = reader.GetInt16(ordinalCHARACTER_Y);
                c.Fame             = reader.GetInt32(ordinalCHARACTER_FAME);
                c.Money            = reader.GetInt32(ordinalCHARACTER_MONEY);
                c.StatPoint        = reader.GetInt16(ordinalCHARACTER_STATPOINT);
                c.TrainingPoint    = reader.GetInt16(ordinalCHARACTER_TRAININGPOINT);
                c.GainedTrainings  = reader.GetInt16(ordinalCHARACTER_GAINEDTRAININGS);
                c.TpLevel          = reader.GetInt16(ordinalCHARACTER_TPLEVEL);
                c.FiveElementPoint = reader.GetInt16(ordinalCHARACTER_FIVEELEMENTPOINT);
                c.RepulationPoint  = reader.GetInt32(ordinalCHARACTER_REPULATIONPOINT);
                c.CurrentExp       = reader.GetInt64(ordinalCHARACTER_CURRENTEXP);
                c.CurrentFEExp     = reader.GetInt32(ordinalCHARACTER_CURRENTFEEXP);
                c.Rebirth          = reader.GetByte(ordinalCHARACTER_REBIRTH);

                string     title = reader.GetString(ordinalGUILDMEMBER_TITLE);
                GuildOrder rank  = (GuildOrder)reader.GetInt32(ordinalGUILDMEMBER_RANK);

                members.Add(new GuildMember(title, rank, c));
            }

            reader.Close();
            _db.Close();

            return(members);
        }
コード例 #9
0
        public Character GetCharacterByCharacterId(int characterId)
        {
            DbParameter characterIdParameter = _db.CreateParameter(DbNames.GETCHARACTERBYCHARACTERID_CHARACTERID_PARAMETER, characterId);

            characterIdParameter.DbType = DbType.Int32;

            _db.Open();

            DbDataReader reader = _db.ExcecuteReader(DbNames.GETCHARACTERBYCHARACTERID_STOREDPROC, CommandType.StoredProcedure, characterIdParameter);

            int ordinalCHARACTER_ID               = reader.GetOrdinal(DbNames.CHARACTER_ID);
            int ordinalCHARACTER_ACCOUNTID        = reader.GetOrdinal(DbNames.CHARACTER_ACCOUNTID);
            int ordinalCHARACTER_NAME             = reader.GetOrdinal(DbNames.CHARACTER_NAME);
            int ordinalCHARACTER_CLASS            = reader.GetOrdinal(DbNames.CHARACTER_CLASS);
            int ordinalCHARACTER_LEVEL            = reader.GetOrdinal(DbNames.CHARACTER_LEVEL);
            int ordinalCHARACTER_MAPID            = reader.GetOrdinal(DbNames.CHARACTER_MAPID);
            int ordinalCHARACTER_CURRENTHP        = reader.GetOrdinal(DbNames.CHARACTER_CURRENTHP);
            int ordinalCHARACTER_CURRENTMANA      = reader.GetOrdinal(DbNames.CHARACTER_CURRENTMANA);
            int ordinalCHARACTER_STRENGTH         = reader.GetOrdinal(DbNames.CHARACTER_STRENGTH);
            int ordinalCHARACTER_STAMINA          = reader.GetOrdinal(DbNames.CHARACTER_STAMINA);
            int ordinalCHARACTER_DEXTERITY        = reader.GetOrdinal(DbNames.CHARACTER_DEXTERITY);
            int ordinalCHARACTER_ENERGY           = reader.GetOrdinal(DbNames.CHARACTER_ENERGY);
            int ordinalCHARACTER_X                = reader.GetOrdinal(DbNames.CHARACTER_X);
            int ordinalCHARACTER_Y                = reader.GetOrdinal(DbNames.CHARACTER_Y);
            int ordinalCHARACTER_FAME             = reader.GetOrdinal(DbNames.CHARACTER_FAME);
            int ordinalCHARACTER_MONEY            = reader.GetOrdinal(DbNames.CHARACTER_MONEY);
            int ordinalCHARACTER_STATPOINT        = reader.GetOrdinal(DbNames.CHARACTER_STATPOINT);
            int ordinalCHARACTER_TRAININGPOINT    = reader.GetOrdinal(DbNames.CHARACTER_TRAININGPOINT);
            int ordinalCHARACTER_GAINEDTRAININGS  = reader.GetOrdinal(DbNames.CHARACTER_GAINEDTRAININGS);
            int ordinalCHARACTER_TPLEVEL          = reader.GetOrdinal(DbNames.CHARACTER_TPLEVEL);
            int ordinalCHARACTER_FIVEELEMENTPOINT = reader.GetOrdinal(DbNames.CHARACTER_FIVEELEMENTPOINT);
            int ordinalCHARACTER_REPULATIONPOINT  = reader.GetOrdinal(DbNames.CHARACTER_REPULATIONPOINT);
            int ordinalCHARACTER_CURRENTEXP       = reader.GetOrdinal(DbNames.CHARACTER_CURRENTEXP);
            int ordinalCHARACTER_CURRENTFEEXP     = reader.GetOrdinal(DbNames.CHARACTER_CURRENTFEEXP);
            int ordinalCHARACTER_REBIRTH          = reader.GetOrdinal(DbNames.CHARACTER_REBIRTH);

            Character c = null;

            while (reader.Read())
            {
                byte ClassType = reader.GetByte(ordinalCHARACTER_CLASS);

                switch (ClassType)
                {
                case 1:
                    c = new Swordman();
                    break;

                case 2:
                    c = new Mage();
                    break;

                case 3:
                    c = new Warrior();
                    break;

                case 4:
                    c = new GhostFighter();
                    break;

                default:
                    break;
                }


                c.CharacterId      = reader.GetInt32(ordinalCHARACTER_ID);
                c.AccountId        = reader.GetInt32(ordinalCHARACTER_ACCOUNTID);
                c.Name             = reader.GetString(ordinalCHARACTER_NAME);
                c.Class            = ClassType; //ofc nn for that
                c.Level            = reader.GetInt16(ordinalCHARACTER_LEVEL);
                c.MapId            = reader.GetInt32(ordinalCHARACTER_MAPID);
                c.CurrentHp        = reader.GetInt32(ordinalCHARACTER_CURRENTHP);
                c.CurrentMana      = reader.GetInt32(ordinalCHARACTER_CURRENTMANA);
                c.Strength         = reader.GetInt16(ordinalCHARACTER_STRENGTH);
                c.Stamina          = reader.GetInt16(ordinalCHARACTER_STAMINA);
                c.Dexterity        = reader.GetInt16(ordinalCHARACTER_DEXTERITY);
                c.Energy           = reader.GetInt16(ordinalCHARACTER_ENERGY);
                c.Position         = new Position();
                c.Position.X       = reader.GetInt16(ordinalCHARACTER_X);
                c.Position.Y       = reader.GetInt16(ordinalCHARACTER_Y);
                c.Fame             = reader.GetInt32(ordinalCHARACTER_FAME);
                c.Money            = reader.GetInt32(ordinalCHARACTER_MONEY);
                c.StatPoint        = reader.GetInt16(ordinalCHARACTER_STATPOINT);
                c.TrainingPoint    = reader.GetInt16(ordinalCHARACTER_TRAININGPOINT);
                c.GainedTrainings  = reader.GetInt16(ordinalCHARACTER_GAINEDTRAININGS);
                c.TpLevel          = reader.GetInt16(ordinalCHARACTER_TPLEVEL);
                c.FiveElementPoint = reader.GetInt16(ordinalCHARACTER_FIVEELEMENTPOINT);
                c.RepulationPoint  = reader.GetInt32(ordinalCHARACTER_REPULATIONPOINT);
                c.CurrentExp       = reader.GetInt64(ordinalCHARACTER_CURRENTEXP);
                c.CurrentFEExp     = reader.GetInt32(ordinalCHARACTER_CURRENTFEEXP);
                c.Rebirth          = reader.GetByte(ordinalCHARACTER_REBIRTH);
            }

            reader.Close();
            _db.Close();

            int ShopID = MakeShop(c.CharacterId); // should always return an id as it creates new shop if theres none existing..

            c.Shop          = GetShopByID(ShopID);
            c.Map           = mapManager.GetMapById(c.MapId);
            c.ExpToLevel    = GetExperienceToLevelByLevel(c.Level);
            c.NegativeExp   = GetNegativeExpByLevel(c.Level);
            c.ExpToTraining = GetExperienceToTpByTpLevel(c.TpLevel);
            c.QuickSlots    = GetQuickSlotByCharacterId(c.CharacterId);
            c.SkillList     = GetAllSkillsByCharacterID(c.CharacterId);
            c.FriendList    = GetFriendsByCharacterId(c.CharacterId);

            c.Online = true;
            c.Alive  = true;

            var equips = itemDataManager.GetAllItemsInBag(0, c.CharacterId).Cast <Equipment>().ToList();

            //c.Equipments = GetAllItemsInBag(0, c.CharacterId).Cast<Equipment>().ToList();

            var neck   = equips.Where(x => x is Necklace);
            var ring   = equips.Where(x => x is Ring);
            var head   = equips.Where(x => x is Head);
            var body   = equips.Where(x => x is Body);
            var feet   = equips.Where(x => x is Feet);
            var hand   = equips.Where(x => x is Hand);
            var cape   = equips.Where(x => x is Cape);
            var charm  = equips.Where(x => x.Slot == (byte)Slot.CrystalMirror);
            var mirror = equips.Where(x => x.Slot == (byte)Slot.Mirror);

            c.Necklace = neck.Count() == 0 ? null : neck.First() as Necklace;
            c.Ring     = ring.Count() == 0 ? null : ring.First() as Ring;
            c.Head     = head.Count() == 0 ? null : head.First() as Head;
            c.Body     = body.Count() == 0 ? null : body.First() as Body;
            c.Feet     = feet.Count() == 0 ? null : feet.First() as Feet;
            c.Hand     = hand.Count() == 0 ? null : hand.First() as Hand;
            c.Cape     = cape.Count() == 0 ? null : cape.First() as Cape;
            c.Charm    = charm.Count() == 0 ? null : charm.First() as Equipment;
            c.Mirror   = mirror.Count() == 0 ? null : mirror.First() as Mirror;

            c.CalculateTotalStats();

            c.Pet = petManager.GetAlivePetByCharacterID(c.CharacterId);
            if (c.Pet != null && !c.Pet.IsSealed)
            {
                c.Pet.Position   = new Position();
                c.Pet.Position.X = c.Position.X;
                c.Pet.Position.Y = c.Position.Y;
            }

            c.Guild = guildManager.GetGuildByCharacterID(c.CharacterId);

            return(c);
        }