void Update () { if (!IsLood) { GameObject SEA = GameObject.Find("SwordEffectAnimation"); if (SEA == null) return; swordEffectAnimation = SEA.GetComponent<SwordEffectAnimation>(); swordEffectAnimationTransform = GameObject.Find("SwordEffectAnimation").transform; //swordEffectAnimationTransform = SEA.transform; //swordEffectAnimationTransform.position = Vector3.zero; IsLood = true; } //if (Collision2D.GetComponent<BoxCollider2D>().enabled) // Debug.Log("当たる!"); //actionTymingManager.IsBladeActiond // カメラ情報取得(Pos,Front,Up,Right) GetCameraInfo(); if (actionTymingManager.IsBladeActiond()) ChangeType(SwordType.MOVE); // Collision.enabled = false; if (swordType == SwordType.MOVE) SwordMove(); if (swordType == SwordType.ATTACK) SwordAttack(); if (swordType == SwordType.INTERPOLATION) SwordInterpolation(); if (swordType == SwordType.STOP) SwordStop(); if (swordType == SwordType.ALPHA) SwordAlpha(); if(hitStop2) { HitStop(); hitStop2 = false; } posFlag = false; tuba.GetComponent<Renderer>().material.color = swordColor; cube4.GetComponent<Renderer>().material.color = swordColor; tuka.GetComponent<Renderer>().material.color = swordColor; ha.GetComponent<Renderer>().material.color = swordColor; }
void Update() { if (!IsLood) { GameObject SEA = GameObject.Find("SwordEffectAnimation"); if (SEA == null) { return; } swordEffectAnimation = SEA.GetComponent <SwordEffectAnimation>(); swordEffectAnimationTransform = GameObject.Find("SwordEffectAnimation").transform; //swordEffectAnimationTransform = SEA.transform; //swordEffectAnimationTransform.position = Vector3.zero; IsLood = true; } //if (Collision2D.GetComponent<BoxCollider2D>().enabled) // Debug.Log("当たる!"); //actionTymingManager.IsBladeActiond // カメラ情報取得(Pos,Front,Up,Right) GetCameraInfo(); if (actionTymingManager.IsBladeActiond()) { ChangeType(SwordType.MOVE); } // Collision.enabled = false; if (swordType == SwordType.MOVE) { SwordMove(); } if (swordType == SwordType.ATTACK) { SwordAttack(); } if (swordType == SwordType.INTERPOLATION) { SwordInterpolation(); } if (swordType == SwordType.STOP) { SwordStop(); } if (swordType == SwordType.ALPHA) { SwordAlpha(); } if (hitStop2) { HitStop(); hitStop2 = false; } posFlag = false; tuba.GetComponent <Renderer>().material.color = swordColor; cube4.GetComponent <Renderer>().material.color = swordColor; tuka.GetComponent <Renderer>().material.color = swordColor; ha.GetComponent <Renderer>().material.color = swordColor; }