public void Working() { bool time = CheckTimeToAction(totalSecond); bool energy = CheckEnergyToAction(totalEnergy); bool timeOnProjectDay = CheckTimeForProjectDay(totalSecond); if (!time) { notificationController.TimeNotEnoughForWork(); } else if (!energy) { notificationController.EnergyNotEnoughForWork(); } else if (!timeOnProjectDay) { notificationController.TimeNotEnoughForWorkOnProjectDay(); } else { projectController.SecondToWork = totalSecond; switch (projectController.ProjectPhase) { case ProjectPhase.Design: if (projectController.HasDesigned) { switchScene.DisplayWorkTypingGmae(true); } else { switchScene.DisplayWorkProjectDesign(true); } break; case ProjectPhase.FirstPlayable: if (projectController.HasDesigned) { switchScene.DisplayWorkTypingGmae(true); } break; case ProjectPhase.Prototype: if (projectController.HasDesigned) { switchScene.DisplayWorkTypingGmae(true); } break; case ProjectPhase.VerticalSlice: if (projectController.HasDesigned) { switchScene.DisplayWorkTypingGmae(true); } break; case ProjectPhase.AlphaTest: if (projectController.HasDesigned) { switchScene.DisplayAlphaTypingGmae(true); } break; case ProjectPhase.BetaTest: if (projectController.HasDesigned) { switchScene.DisplayBetaTypingGmae(true); } break; case ProjectPhase.Master: if (projectController.HasDesigned) { int rnd = UnityEngine.Random.Range(0, 3); if (rnd >= 2) { switchScene.DisplayWorkTypingGmae(true); } else if (rnd >= 1) { switchScene.DisplayAlphaTypingGmae(true); } else { switchScene.DisplayBetaTypingGmae(true); } } break; } } }