コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     facingRight        = true;
     myRigidBody        = GetComponent <Rigidbody2D>();
     myAnimator         = GetComponent <Animator>();
     myBodyCollider     = GetComponent <CapsuleCollider2D>();
     myFeet             = GetComponent <CircleCollider2D>();
     myjoystick         = FindObjectOfType <Joystick>();
     myjumpbutton       = FindObjectOfType <JumpButton>();
     switchPlayerButton = FindObjectOfType <SwitchPlayerButton>();
     myattackbutton     = FindObjectOfType <AttackButton>();
     mygrabbutton       = FindObjectOfType <GrabButton>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     if (!multiplayer)
     {
         facingRight        = true;
         myRigidBody        = GetComponent <Rigidbody2D>();
         myAnimator         = GetComponent <Animator>();
         myBodyCollider     = GetComponent <CapsuleCollider2D>();
         myFeet             = GetComponent <CircleCollider2D>();
         myjoystick         = GameObject.Find("Fixed Joystick").GetComponent <Joystick>();
         myjumpbutton       = GameObject.Find("JumpButton").GetComponent <JumpButton>();
         switchPlayerButton = GameObject.Find("SwitchPlayerButton").GetComponent <SwitchPlayerButton>();
         myattackbutton     = FindObjectOfType <AttackButton>();
         //mygrabbutton = FindObjectOfType<GrabButton>();
         weaponjoystick = GameObject.Find("Fixed Joystick 2").GetComponent <FixedJoystick>();
     }
 }