// This function will get called when the Player presses the spacebar (have a look at the InputManager // script that I have attached to the Hero GameObject). You are going to have to write the code that // goes into this function that will (a) if the switch is enabled will turn it on if it is off and // push the Vase off the ledge and (b) if the switch is enabled will turn it off if it is on. public void FlipTheSwitch() { if (switchEnabled == true) { theSwitch.TurnOn(); vaseRB.AddForce(forceToApply, ForceMode2D.Impulse); } else { theSwitch.TurnOff(); } }