コード例 #1
0
    // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
    public override void ProcessFrame(Playable playable, FrameData info, object playerData)
    {
        int inputCount = playable.GetInputCount();

        for (int i = 0; i < inputCount; i++)
        {
            float inputWeight = playable.GetInputWeight(i);
            ScriptPlayable <SwitchCharacterBehaviour> inputPlayable = (ScriptPlayable <SwitchCharacterBehaviour>)playable.GetInput(i);
            SwitchCharacterBehaviour input = inputPlayable.GetBehaviour();

            if (inputWeight > 0.5f && !input.characterSwitched)
            {
                if (GMController.instance.isCharacterPlaying == CharacterActive.Boy)
                {
                    GMController.instance.isCharacterPlaying = CharacterActive.Mother;
                }
                else
                {
                    GMController.instance.isCharacterPlaying = CharacterActive.Boy;
                }
                input.characterSwitched = true;
                GMController.instance.SaveCheckpoint();
            }

            // Use the above variables to process each frame of this playable.
        }
    }
コード例 #2
0
    public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
    {
        var playable = ScriptPlayable <SwitchCharacterBehaviour> .Create(graph, template);

        SwitchCharacterBehaviour clone = playable.GetBehaviour();

        return(playable);
    }