コード例 #1
0
ファイル: SwipeDetector.cs プロジェクト: lowkemedia/Libraries
    private void HandleSwipe(PointerEventData pointerEventData)
    {
        Vector3 localPressPosition = this.GetLocalPosition(pointerEventData.pressPosition);
        Vector3 localPosition      = this.GetLocalPosition(pointerEventData.position);
        float   direction          = localPosition.x - localPressPosition.x;

        onSwipe?.Invoke(direction);
    }
コード例 #2
0
    void JudgeInputIsRight()
    {
        if (timeBegin > 0 && timeEnd > 0)
        {
            float timeDelta = timeEnd - timeBegin;

            Vector2 touchDelta = touchEnd - touchBegin;
            Vector2 direction  = GetDirection(ref touchDelta);
            if (direction != Vector2.zero)
            {
                if (directionFirst == Vector2.zero)
                {
                    directionFirst = direction;
                }

                var swipeInfo = new SwipeInfo {
                    touchBegin     = touchBegin,
                    direction      = direction,
                    directionFirst = directionFirst,
                    touchDelta     = touchDelta,
                    timeDelta      = timeDelta,
                    hasFreePass    = false,
                };

                if (isCancelable && directionFirst != direction)
                {
                    onSwipeCancel.Invoke();
                    Reset();
                }
                else if (Math.Max(Math.Abs(touchDelta.x), Math.Abs(touchDelta.y)) > threshold)
                {
                    onSwipeEnd.Invoke(swipeInfo);
                    Reset();
                }
                else if (isTouchDown)
                {
                    onSwipeMove.Invoke(swipeInfo);
                }
                else
                {
                    onSwipeEnd.Invoke(swipeInfo);
                    Reset();
                }
            }
        }
    }
コード例 #3
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        protected virtual void Swipe()
        {
            MMSwipeEvent swipeEvent = new MMSwipeEvent(_swipeDirection, _angle, _length, _firstTouchPosition, _destination);

            MMEventManager.TriggerEvent(swipeEvent);
            if (ZoneSwiped != null)
            {
                ZoneSwiped.Invoke(swipeEvent);
            }
        }
コード例 #4
0
    void Update()
    {
        if (isSwiping)
        {
            if (Input.GetMouseButtonUp(0))
            {
                swipeDelta = Input.mousePosition - swipeStartPosition;

                if (Mathf.Abs(swipeDelta.x) > Mathf.Abs(swipeDelta.y))
                {
                    if (swipeDelta.x > 0f)
                    {
                        swipeEvent.Invoke("right");
                    }
                    else
                    {
                        swipeEvent.Invoke("left");
                    }
                }
                else
                {
                    if (swipeDelta.y > 0f)
                    {
                        swipeEvent.Invoke("up");
                    }
                    else
                    {
                        swipeEvent.Invoke("down");
                    }
                }

                isSwiping = false;
            }
        }
        else
        {
            if (Input.GetMouseButtonDown(0))
            {
                swipeStartPosition = Input.mousePosition;
                isSwiping          = true;
            }
        }
    }
コード例 #5
0
ファイル: SwipeDetector.cs プロジェクト: dsim7/firewall
    void SendSwipe(SwipeDirection direction)
    {
        SwipeData swipeData = new SwipeData()
        {
            Direction = direction,
            StartPos  = fingerDownPosition,
            EndPos    = fingerUpPosition
        };

        OnSwipe.Invoke(swipeData);
    }
コード例 #6
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    private void SwipeInput()
    {
        if (GetTouchInput() || GetMouseInput())
        {
            // Swipe already ended, don't detect until a new swipe has begun
            if (swipeEnded)
            {
                return;
            }

            Vector2 currentSwipe = secondPressPos - firstPressPos;
            float   swipeCm      = currentSwipe.magnitude / dpcm;

            // Check the swipe is long enough to count as a swipe (not a touch, etc)
            if (swipeCm < minSwipeLength)
            {
                // Swipe was not long enough, abort
                if (!triggerSwipeAtMinLength)
                {
                    if (Application.isEditor)
                    {
                        //Debug.Log("[SwipeManager] Swipe was not long enough.");
                        OnSwipeFail.Invoke();
                    }

                    swipeDirection = Swipe.None;
                }

                return;
            }

            swipeEndTime   = Time.time;
            swipeVelocity  = currentSwipe * (swipeEndTime - swipeStartTime);
            swipeDirection = GetSwipeDirByTouch(currentSwipe);
            swipeEnded     = true;

            if (Mathf.Abs(swipeStartTime - swipeEndTime) < 1.3f)
            {
                OnSwipeDetected.Invoke(swipeDirection, swipeVelocity.normalized);
            }
            else
            {
                OnSwipeFail.Invoke();
            }

            //Debug.Log("Swipe Detected " + swipeDirection + " " + swipeVelocity + " " + currentSwipe);
        }
        else
        {
            swipeDirection = Swipe.None;
        }
    }
コード例 #7
0
    void ReadTouchInput(bool isPointerOverGui)
    {
        if (Input.touchCount > 0 && !isPointerOverGui)
        {
            var firstTouch    = Input.GetTouch(0);
            var touchPhase    = firstTouch.phase;
            var touchPosition = firstTouch.position;

            if (touchPhase == TouchPhase.Began)
            {
                timeBegin   = Time.time;
                touchBegin  = touchPosition;
                isTouchDown = true;
                onSwipeStart.Invoke(new SwipeInfo {
                    touchBegin = touchBegin
                });
            }

            if (touchBegin != Vector2.zero)
            {
                timeEnd  = Time.time;
                touchEnd = touchPosition;
            }

            if (touchPhase == TouchPhase.Ended)
            {
                isTouchDown = false;
            }

            if (touchPhase == TouchPhase.Canceled)
            {
                onSwipeCancel.Invoke();
                Reset();
            }
        }
    }
コード例 #8
0
    public void OnEndDrag(PointerEventData eventData)
    {
        Vector3   drag = (eventData.position - eventData.pressPosition).normalized;
        Direction direction;

        if (Mathf.Abs(drag.x) > Mathf.Abs(drag.y))
        {
            direction = (drag.x > 0) ? Direction.Right : Direction.Left;
        }
        else
        {
            direction = (drag.y > 0) ? Direction.Up : Direction.Down;
        }

        Debug.Log("Dragged: " + direction);
        SwipeEvent.Invoke(direction);
    }
コード例 #9
0
 /// <summary>
 /// スワイプ検出
 /// </summary>
 private void DetectSwipe()
 {
     if (Input.GetMouseButtonDown(0))
     {
         SwipeProc();
         from = to;
     }
     else if (Input.GetMouseButtonUp(0))
     {
         if (isSwiping)
         {
             isSwiping = false;
             SwipeProc();
             onEndedSwipe.Invoke(new SwipeEventData(this, delta, deltaMag));
         }
     }
     else if (Input.GetMouseButton(0))
     {
         SwipeProc();
         if (isDebug)
         {
             Debug.Log(deltaMag);
         }
         if (deltaMag > detectDistance)
         {
             if (!isSwiping)
             {
                 isSwiping = true;
                 SwipeProc();
                 onStartedSwipe.Invoke(new SwipeEventData(this, delta, deltaMag));
             }
             else
             {
                 SwipeProc();
                 onSwiping.Invoke(new SwipeEventData(this, delta, deltaMag));
             }
         }
     }
 }
コード例 #10
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 private void OnSwipe()
 {
     SwipeEvent?.Invoke(_touchMovement);
 }
コード例 #11
0
ファイル: MobileInput.cs プロジェクト: romainimberti/GGJ2021
        /// <summary>
        /// Gets the inputs
        /// </summary>
        private void Update()
        {
            bool tap = false;

            #region Standalone Inputs
            if (Input.GetMouseButtonDown(0))
            {
                tap        = true;
                startTouch = Input.mousePosition;
            }
            else if (Input.GetMouseButtonUp(0))
            {
                startTouch = swipeDelta = Vector2.zero;
                return;
            }
            if (Input.GetKeyUp(KeyCode.LeftArrow))
            {
                SwipeEvent?.Invoke(Enums.Direction.Left);
            }
            else if (Input.GetKeyUp(KeyCode.RightArrow))
            {
                SwipeEvent?.Invoke(Enums.Direction.Right);
                return;
            }
            else if (Input.GetKeyUp(KeyCode.UpArrow))
            {
                SwipeEvent?.Invoke(Enums.Direction.Up);
                return;
            }
            else if (Input.GetKeyUp(KeyCode.DownArrow))
            {
                SwipeEvent?.Invoke(Enums.Direction.Down);
                return;
            }
            else
            {
                if (tap)
                {
                    TapEvent?.Invoke();
                }
            }
            #endregion

            #region Mobile Inputs
            tap = false;
            if (Input.touches.Length != 0)
            {
                if (Input.touches[0].phase == TouchPhase.Began)
                {
                    tap        = true;
                    startTouch = Input.mousePosition;
                }
                else if (Input.touches[0].phase == TouchPhase.Ended || Input.touches[0].phase == TouchPhase.Canceled)
                {
                    startTouch = swipeDelta = Vector2.zero;
                }
            }
            #endregion

            //Calculate distance
            swipeDelta = Vector2.zero;
            if (startTouch != Vector2.zero)
            {
                //Check with mobile
                if (Input.touches.Length != 0)
                {
                    swipeDelta = Input.touches[0].position - startTouch;
                }
                //Check with standalone
                else if (Input.GetMouseButton(0))
                {
                    swipeDelta = (Vector2)(Input.mousePosition) - startTouch;
                }
            }

            //Check if we're beyong the deadzone
            if (swipeDelta.magnitude > DEADZONE)
            {
                //This is a confirmed swipe
                float x = swipeDelta.x;
                float y = swipeDelta.y;

                if (Mathf.Abs(x) > Mathf.Abs(y))
                {
                    //Left or Right
                    if (x < 0)
                    {//Left
                        SwipeEvent?.Invoke(Enums.Direction.Left);
                    }
                    else
                    {//Right
                        SwipeEvent?.Invoke(Enums.Direction.Right);
                    }
                }
                else
                {
                    //Up or Down
                    if (y < 0)
                    {//Down
                        SwipeEvent?.Invoke(Enums.Direction.Down);
                    }
                    else
                    {//Up
                        SwipeEvent?.Invoke(Enums.Direction.Up);
                    }
                }

                startTouch = swipeDelta = Vector2.zero;
            }
            else
            {
                if (tap)
                {
                    TapEvent?.Invoke();
                }
            }
        }
コード例 #12
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    private void OnSwipeBottom()
    {
        AvatarManager.Instance.SwitchToNextPerspective();

        OnSwipeDownEvent.Invoke();
    }
コード例 #13
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 private void OnSwipeTop()
 {
     //add some functionality in the future?
     OnSwipeTopEvent.Invoke();
 }
コード例 #14
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    private void OnSwipeLeft()
    {
        AvatarManager.Instance.SwitchToNextAvatar();

        OnSwipeLeftEvent.Invoke();
    }
コード例 #15
0
ファイル: InputManager.cs プロジェクト: TinyDeve/HexPuzzle
 void OnSwipeEnd()
 {
     SwipeEvent?.Invoke(m_touchStartPosition, m_touchEndPosition);
 }