コード例 #1
0
ファイル: Player.cs プロジェクト: flodihn/BalloonKittens
    void Update()
    {
        if (isDead)
        {
            return;
        }
        if (Game.inMenu)
        {
            return;
        }

        SwipeController.Update();
        MoveUpdate();
    }
コード例 #2
0
ファイル: GameLogic.cs プロジェクト: illarionov84/prototype1
    private IEnumerator GameProcess()
    {
        var startTime         = Time.time;
        var respawnTime       = startTime + _remoteConfigsService.Configs.GameConfig.AfterStartDelay;
        var swipeTime         = Time.time;
        var indexOfVegetables = 0;
        Dictionary <VegetableModel, IVegetableControllerWithBadAndGoodScenarios> vegetableControllers = new Dictionary <VegetableModel, IVegetableControllerWithBadAndGoodScenarios>();

        while (true)
        {
            //Initialized Vegetables
            if (indexOfVegetables < _gameDataModel.Vegetables.Count && Time.time >= respawnTime)
            {
                GameObject prefab = _localConfig.VegetablePrefab;
                if (_gameDataModel.Vegetables[indexOfVegetables].CatchedByPaw)
                {
                    prefab = _localConfig.VegetableCatchedByPawPrefab;
                }
                if (_gameDataModel.Vegetables[indexOfVegetables].EscapedAndFallen)
                {
                    prefab = _localConfig.VegetableWithEscapedAndFallenPrefab;
                }
                if (_gameDataModel.Vegetables[indexOfVegetables].EscapedBehindScreen)
                {
                    prefab = _localConfig.VegetableWithEscapedBehindScreenPrefab;
                }
                GameObject go = Instantiate(prefab, _vegetablesRootParent);
                var        vegetableController = go.GetComponent <IVegetableBaseController>();
                vegetableController.Init(_remoteConfigsService.Configs.GameConfig, _localConfig, _gameDataModel.Vegetables[indexOfVegetables]);
                if (vegetableController is IVegetableControllerWithBadAndGoodScenarios)
                {
                    vegetableControllers.Add(_gameDataModel.Vegetables[indexOfVegetables], (IVegetableControllerWithBadAndGoodScenarios)vegetableController);
                }
                indexOfVegetables++;
                if (indexOfVegetables < _gameDataModel.Vegetables.Count)
                {
                    respawnTime = startTime + _gameDataModel.Vegetables[indexOfVegetables].CreateTime;
                }
            }

            //Swipes
            if (Time.time >= swipeTime)
            {
                if (_queueSwipes.Count > 0)
                {
                    _gameDataModel.Chef.CurrentShelf = _queueSwipes.Dequeue();
                    swipeTime = Time.time + _remoteConfigsService.Configs.GameConfig.DurationOfSwipe;
                }
            }

            //Check states of Vegetables models
            int failures = 0;
            int total    = 0;
            foreach (var vegetable in _gameDataModel.Vegetables)
            {
                if (!vegetable.Launched)
                {
                    continue;
                }

                if (vegetable.VegetableState == VegetableState.canСatch)
                {
                    vegetable.VegetableState = VegetableState.waitResult;
                    if (vegetable.ShelfIndex == _gameDataModel.Chef.CurrentShelf)
                    {
                        vegetableControllers[vegetable].RunGoodScenario();
                    }
                    else
                    {
                        vegetableControllers[vegetable].RunBadScenario();
                    }
                }

                if ((vegetable.VegetableState == VegetableState.caught &&
                     _remoteConfigsService.Configs.GameConfig.Vegetables[vegetable.VegetableConfigIndex].IsFresh == false) ||
                    (vegetable.VegetableState == VegetableState.fallen &&
                     _remoteConfigsService.Configs.GameConfig.Vegetables[vegetable.VegetableConfigIndex].IsFresh == true))
                {
                    failures++;
                }

                if (vegetable.VegetableState == VegetableState.caught ||
                    vegetable.VegetableState == VegetableState.fallen ||
                    vegetable.VegetableState == VegetableState.catchByFeature)
                {
                    total++;
                }
            }

            _inputController.Update();

            _gameDataModel.Chef.CurrentStars = _remoteConfigsService.Configs.GameConfig.StartStarsCount - failures;

            if (total == _gameDataModel.Vegetables.Count)
            {
                _gameResult.text = "Молодец!";
                yield return(new WaitForSeconds(_remoteConfigsService.Configs.GameConfig.PlayerWinDelay));

                RestartLevel();
                yield break;
            }

            if (_gameDataModel.Chef.CurrentStars <= 0)
            {
                _gameResult.text = "Игра окончена";
                yield return(new WaitForSeconds(_remoteConfigsService.Configs.GameConfig.GameOverDelay));

                RestartLevel();
                yield break;
            }

            yield return(null);
        }
    }