Setup() public method

public Setup ( ) : void
return void
コード例 #1
0
 void SwipeControl_Swiped(object sender, SwipeCards.Controls.Arguments.SwipedEventArgs e)
 {
     if (e.Item == ViewModelLocator.MainViewModel.SelectedUserChores.Last())
     {
         SwipeControl.Setup();
     }
 }
コード例 #2
0
    protected override void onStart()
    {
        base.onStart();


        if (!swipeCtrl)
        {
            swipeCtrl = gameObject.GetComponent <SwipeControl> ();            //Find SwipeControl on same GameObject if none given
        }
        ignoreTimeScale = true;

        var worldsCnt = 7;

        buttons = new Transform[worldsCnt];
        for (int i = 0; i < worldsCnt; i++)
        {
            var ch = Instantiate(button);
            ch.parent = transform;
            ch.GetComponent <LevelButton> ().init(i + 1);
            ch.name     = "button" + i;
            buttons [i] = ch;
            var p = new Vector3(dx * i, .4f, 0);
            ch.localPosition = p;

            var d = Instantiate(dot);
            d.parent        = transform;
            d.name          = "dot" + i;
            p               = new Vector3(.4f * i - worldsCnt * .5f * .4f, -3f, 0);
            d.localPosition = p;
        }
        maxXPos           = dx * worldsCnt;
        swipeSmoothFactor = 1f / worldsCnt;

        xDist = maxXPos - minXPos;         //calculate distance between min and max


        swipeCtrl.SetMouseRect(new Rect(0, 0, Screen.width, Screen.height * .9f)); //entire screen
        swipeCtrl.maxValue     = worldsCnt - 1;                                    //max value
        swipeCtrl.currentValue = 0;                                                //current value set to max, so it starts from the end
        swipeCtrl.startValue   = 0;                                                //Mathf.RoundToInt ((gameModel.skin-1) * 0.5f); //when Setup() is called it will animate from the end to the middle
        swipeCtrl.partWidth    = Screen.width / 2;                                 //how many pixels do you have to swipe to change the value by one? in this case we make it dependent on the screen-width and the maxValue, so swiping from one edge of the screen to the other will scroll through all values.
        swipeCtrl.Setup();
    }
コード例 #3
0
    /// <summary>
    /// enable swipe control
    /// </summary>
    void Awake()
    {
        if (!swipeCtrl)
        {
            swipeCtrl = gameObject.GetComponent <SwipeControl>();            //Find SwipeControl on same GameObject if none given
        }
        if (imgRect == new Rect(0, 0, 0, 0))
        { //If no rect given, create default rect
            imgRect = new Rect(-(Screen.width * 0.8f) * 0.5f, -(Screen.width * 0.8f) * 0.5f, (Screen.width * 0.8f), (Screen.width * 0.8f));
        }

        //Set up SwipeControl
        swipeCtrl.partWidth = img[0].width;
        swipeCtrl.maxValue  = img.Length - 1;
        if (expandInputAreaToFullWidth)
        {
            swipeCtrl.SetMouseRect(new Rect(-Screen.width * 0.5f, imgRect.y, Screen.width, imgRect.height)); // Use image-height for the input-Rect, but full screen-width
        }
        else
        {
            swipeCtrl.SetMouseRect(imgRect); //Use the same Rect as the images for input
        }
        swipeCtrl.CalculateEdgeRectsFromMouseRect(imgRect);
        swipeCtrl.Setup();

        //Determine center position of the Dots
        if (dotRelativeCenterPos == Vector2.zero)
        {
            dotRelativeCenterPos.y = imgRect.height * 0.5f + 14f;
        }
        dotRelativeCenterPos = new Vector2(0, imgRect.height * 0.6f);
        Debug.Log("ImageRect: " + imgRect.height);

        Debug.Log("dotX: " + imgRect.x);

        if (centerMatrixOnScreen)
        {
            matrixPosition.x += Mathf.Round(Screen.width * 0.5f);
            matrixPosition.y += Mathf.Round(Screen.height * 0.5f);
        }
    }
コード例 #4
0
ファイル: CreditsDisplay.cs プロジェクト: kishordgupta/skate
    void Awake()
    {
        if (!swipeCtrl)
        {
            swipeCtrl = gameObject.GetComponent <SwipeControl>();                   //Find SwipeControl on same GameObject if none given
        }
        if (centerMatrixOnScreen)
        {
            matrixPosition.x += Mathf.Round(Screen.width * 0.5f);
            matrixPosition.y += Mathf.Round(Screen.height * 0.5f);
        }

        if (myRect == new Rect(0, 0, 0, 0))       //If no rect given, create default rect
        {
            myRect = new Rect(-img[1].width * 0.5f, -img[1].height * 0.5f, img[1].width, img[1].height);
        }

        //Set up SwipeControl
        swipeCtrl.partWidth = img[1].width;
        swipeCtrl.maxValue  = img.Length - 1;
        swipeCtrl.SetMouseRect(myRect);
        swipeCtrl.Setup();
    }