void Update() { rbd.AddForce(forwardMovement * Time.deltaTime); if (Input.GetMouseButtonDown(0)) { screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position); // offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, screenPoint.y, screenPoint.z)); } if (Input.GetMouseButton(0) /*&& player.GetComponent<PlayerMovement>().GetIsGrounded*/ && clickOnCharacter && clickClose) { Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, screenPoint.y, screenPoint.z); Vector3 curPosition = cam.ScreenToWorldPoint(curScreenPoint); //transform.position = curPosition; Vector3 vel = rbd.velocity; vel.x = (curPosition.x - player.transform.position.x) * 15; if (Mathf.Abs(vel.x) > 50) { vel.x = (vel.x > 0) ? 50 : -50; } rbd.velocity = vel; } else if (Input.GetMouseButton(0) /*&& player.GetComponent<PlayerMovement>().GetIsGrounded*/ && !clickOnCharacter && clickClose) { Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, screenPoint.y, screenPoint.z); Vector3 curPosition = cam.ScreenToWorldPoint(curScreenPoint); //transform.position = curPosition; Vector3 vel = rbd.velocity; vel.x = (curPosition.x - player.transform.position.x) * 3; rbd.velocity = vel; } else if (!clickOnCharacter || !clickClose) { Vector3 vel = rbd.velocity; vel.x = 0f; rbd.velocity = vel; } if (Input.GetMouseButtonUp(0)) { Vector3 vel = rbd.velocity; vel.x = 0f; rbd.velocity = vel; clickOnCharacter = false; clickClose = false; swipeControls.SetClickOnCharacter(false); } if (swipeControls.GetSwipeUp && player.GetComponent <CollisionManager>().GetIsGrounded) { player.GetComponent <CollisionManager>().SetIsGrounded(false); Vector3 curScreenPoint = new Vector3(screenPoint.x, screenPoint.y, screenPoint.z); Vector3 jumpDestination = new Vector3(player.position.x, player.position.y + 5f, player.position.z); Vector3 curPosition = cam.ScreenToWorldPoint(curScreenPoint); Vector3 vel = rbd.velocity; vel = (jumpDestination - curPosition) * 4.5f; vel.x = 0; //vel.z = rbd.velocity.z * 0.3f; rbd.velocity = vel; swipeControls.SetSwipeUp(false); animator.SetBool("Not ground", true); animator.SetBool("SwipeUp", true); // player.transform.position = Vector3.MoveTowards(player.transform.position, desiredPosition, step); } if (swipeControls.GetSwipeDown && !player.GetComponent <CollisionManager>().GetIsGrounded) { rbd.AddForce(-jumpingMovement * Time.deltaTime, ForceMode.Impulse); // animator.SetBool("SwipeDown", true); } else if (swipeControls.GetSwipeDown && player.GetComponent <CollisionManager>().GetIsGrounded) { animator.SetTrigger("SwipeDown"); } // Debug.Log(forwardMovement.z); }