public void Pickup(SwimmerBehavior swimmerScript) { var swimmer = swimmerScript.gameObject; var ballAnchor = swimmer.transform.Find ("BallAnchor"); transform.parent = ballAnchor; rigidbody.isKinematic = true; transform.localPosition = new Vector3(1f, 0f, 0f); transform.rotation = Quaternion.Euler(0f, 0f, 0f); swimmerScript.HandleBallPickup (); }
public void Pickup(SwimmerBehavior swimmerScript) { var swimmer = swimmerScript.gameObject; var ballAnchor = swimmer.transform.Find("BallAnchor"); transform.parent = ballAnchor; rigidbody.isKinematic = true; transform.localPosition = new Vector3(1f, 0f, 0f); transform.rotation = Quaternion.Euler(0f, 0f, 0f); swimmerScript.HandleBallPickup(); }