コード例 #1
0
    private void UpdateNormalMode()
    {
        if (this.m_Target == null)
        {
            Debug.Log("[CameraManager:UpdateNormalMode] Target is not set!");
            return;
        }
        if (SwimController.Get().IsActive() && SwimController.Get().m_State == SwimState.Swim)
        {
            this.m_YOffset += (this.m_YSwimOffset - this.m_YOffset) * Time.deltaTime;
        }
        else
        {
            this.m_YOffset += -this.m_YOffset * Time.deltaTime;
        }
        Vector3 vector = (this.m_Target.GetREyeTransform().position + this.m_Target.GetLEyeTransform().position) * 0.5f;

        vector += this.m_Target.GetREyeTransform().up *this.m_YOffset;
        this.m_MainCamera.transform.position = vector;
        this.m_MainCamera.transform.rotation = this.m_Target.GetREyeTransform().rotation;
        if (this.m_TODRaysUpdateEnabled)
        {
            this.UpdateTodRays();
        }
        if (this.m_InterpolateFov && !BodyInspectionController.Get().IsActive())
        {
            this.InterpolateFov();
        }
    }
コード例 #2
0
 private void UpdateBlock()
 {
     if (this.m_IsBlock != InputsManager.Get().IsActionActive(InputsManager.InputAction.Block))
     {
         this.SetBlock(!this.m_IsBlock);
     }
     if (this.m_IsBlock)
     {
         PlayerConditionModule.Get().DecreaseStamina(PlayerConditionModule.Get().GetStaminaDecrease(StaminaDecreaseReason.Block) * Time.deltaTime);
         if (PlayerConditionModule.Get().GetStamina() == 0f)
         {
             this.SetBlock(false);
         }
         else if (SwimController.Get().IsActive())
         {
             this.SetBlock(false);
         }
         else if (Inventory3DManager.Get().gameObject.activeSelf)
         {
             this.SetBlock(false);
         }
         else if (HUDReadableItem.Get().enabled)
         {
             this.SetBlock(false);
         }
     }
 }
コード例 #3
0
ファイル: HUDEnergy.cs プロジェクト: Blightbuster/Green-Hell
 private void UpdateOxygenBar()
 {
     if (SwimController.Get() && SwimController.Get().IsActive() && SwimController.Get().m_State == SwimState.Dive)
     {
         this.m_OxygenBar.gameObject.SetActive(true);
         this.m_OxygenBarBG.gameObject.SetActive(true);
         this.m_OxygenBar.fillAmount = this.m_ConditionModule.m_Oxygen / this.m_ConditionModule.m_MaxOxygen;
         Color color = this.m_OxygenBar.color;
         if (Player.Get().m_InfinityDiving)
         {
             color.a = 0.35f;
             if (!this.m_InfiniteDivingIcon.gameObject.activeSelf)
             {
                 this.m_InfiniteDivingIcon.gameObject.SetActive(true);
             }
         }
         else
         {
             color.a = 1f;
             if (this.m_InfiniteDivingIcon.gameObject.activeSelf)
             {
                 this.m_InfiniteDivingIcon.gameObject.SetActive(false);
             }
         }
         this.m_OxygenBar.color = color;
         return;
     }
     this.m_OxygenBar.gameObject.SetActive(false);
     this.m_OxygenBarBG.gameObject.SetActive(false);
     this.m_InfiniteDivingIcon.gameObject.SetActive(false);
 }
コード例 #4
0
ファイル: HUDWheel.cs プロジェクト: looki666/Green-Hell
    public override void ConstantUpdate()
    {
        base.ConstantUpdate();
        if (!this.m_Active)
        {
            return;
        }
        Player player = Player.Get();

        if (player.IsDead() || SwimController.Get().IsActive() || player.m_DreamActive)
        {
            this.Deactivate(false);
            return;
        }
        if (BodyInspectionMiniGameController.Get().IsActive())
        {
            this.Deactivate(false);
            return;
        }
        if (CutscenesManager.Get().IsCutscenePlaying())
        {
            this.Deactivate(false);
            return;
        }
        if (Input.GetMouseButtonDown(0))
        {
            this.Execute();
            this.m_Active = false;
            base.Show(false);
        }
    }
コード例 #5
0
ファイル: DeadBody.cs プロジェクト: Blightbuster/Green-Hell
 public override string GetAdditionalInfoLocalized()
 {
     if (SwimController.Get().IsActive())
     {
         return(string.Empty);
     }
     return(GreenHellGame.Instance.GetLocalization().Get("HUDAddInfo_BladeRequired", true));
 }
コード例 #6
0
ファイル: LiquidSource.cs プロジェクト: looki666/Green-Hell
    public override bool CanTrigger()
    {
        if (SwimController.Get().IsActive())
        {
            return(false);
        }
        Item currentItem = Player.Get().GetCurrentItem(Hand.Right);

        return(!currentItem || !currentItem.m_Info.IsHeavyObject());
    }
コード例 #7
0
    protected override bool ShouldShow()
    {
        if (GreenHellGame.Instance.m_GameMode != GameMode.Story)
        {
            return(false);
        }
        if (ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding"))
        {
            return(false);
        }
        if (ChallengesManager.Get() && ChallengesManager.Get().IsChallengeActive())
        {
            return(false);
        }
        if (ConsciousnessController.Get().IsActive())
        {
            return(false);
        }
        if (SleepController.Get().IsActive())
        {
            return(false);
        }
        if (HUDReadableItem.Get().enabled)
        {
            return(false);
        }
        if (Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash))
        {
            return(false);
        }
        if (Time.time - SwimController.Get().m_LastDisableTime < 0.5f)
        {
            return(false);
        }
        if (Player.Get().m_IsInAir)
        {
            return(false);
        }
        if (HUDWheel.Get().enabled)
        {
            return(false);
        }
        if (FPPController.Get().m_Dodge)
        {
            return(false);
        }
        int shortNameHash = Player.Get().m_Animator.GetCurrentAnimatorStateInfo(1).shortNameHash;

        return(shortNameHash != this.m_MapWatchHideHash && shortNameHash != this.m_MapWatchIdleHash && shortNameHash != this.m_MapWatchShowHash && shortNameHash != this.m_MapZoomHash && shortNameHash != this.m_MapHideHash && shortNameHash != this.m_MapIdleHash && shortNameHash != this.m_ShowMapHash && (!DeathController.Get().IsActive() && !InsectsController.Get().IsActive() && !ScenarioManager.Get().IsDreamOrPreDream() && !Inventory3DManager.Get().IsActive() && !CutscenesManager.Get().IsCutscenePlaying() && !SwimController.Get().IsActive() && !BodyInspectionController.Get().IsActive() && !HarvestingAnimalController.Get().IsActive() && !HarvestingSmallAnimalController.Get().IsActive() && !VomitingController.Get().IsActive() && !MapController.Get().IsActive() && !NotepadController.Get().IsActive() && !MudMixerController.Get().IsActive()) && !MakeFireController.Get().IsActive());
    }
コード例 #8
0
    public override bool CanTrigger()
    {
        if (this.m_CantTriggerDuringDialog && DialogsManager.Get().IsAnyDialogPlaying())
        {
            return(false);
        }
        if (SwimController.Get().IsActive())
        {
            return(false);
        }
        Item currentItem = Player.Get().GetCurrentItem(Hand.Right);

        return(!currentItem || !currentItem.m_Info.IsHeavyObject());
    }
コード例 #9
0
ファイル: DeadBody.cs プロジェクト: Blightbuster/Green-Hell
 public override string GetIconName()
 {
     if (this.m_AI && this.m_AI.m_Trap && this.m_AI.m_Trap.m_Info.m_ID == ItemID.Snare_Trap)
     {
         return("HUD_cut_off_trap");
     }
     if (!this.m_CanTakeToInventory && !this.m_HasBody && !SwimController.Get().IsActive())
     {
         return("HUDTrigger_Harvest");
     }
     if (this.m_ItemInfo == null)
     {
         return(string.Empty);
     }
     return(this.m_ItemInfo.m_IconName);
 }
コード例 #10
0
    private void UpdateAnimalsSound()
    {
        if (this.m_AnimalSoundsAudioSource == null)
        {
            return;
        }
        if (this.m_AmbientMS != null && !this.m_AmbientMS.m_Playing)
        {
            if (this.m_AnimalSoundsAudioSource != null && this.m_AnimalSoundsAudioSource.isPlaying)
            {
                this.m_AnimalSoundsAudioSource.Stop();
            }
            return;
        }
        if (SwimController.Get().IsActive() && SwimController.Get().GetState() == SwimState.Swim)
        {
            this.m_AnimalSoundsAudioSource.volume = 0f;
        }
        else
        {
            this.m_AnimalSoundsAudioSource.volume = 1f;
        }
        if (Time.time < this.m_AnimalSoundNextTime)
        {
            return;
        }
        Vector3 position;

        AmbientSounds.AmbientDefinition ambientDefinition = this.SelectAmbientDefinition(out position);
        if (ambientDefinition != null)
        {
            this.m_AnimalSoundsAudioSource.spatialize         = ambientDefinition.m_Spatialize;
            this.m_AnimalSoundsAudioSource.spatialBlend       = ambientDefinition.m_SpatialBlend;
            this.m_AnimalSoundsAudioSource.minDistance        = ambientDefinition.m_DistanceMin;
            this.m_AnimalSoundsAudioSource.maxDistance        = ambientDefinition.m_DistanceMax + this.m_AmbientSounds.m_AudibilityExtraDistance;
            this.m_AnimalSoundsAudioSource.transform.position = position;
            this.m_AnimalSoundsAudioSource.clip   = ambientDefinition.m_Clip;
            this.m_AnimalSoundsAudioSource.loop   = false;
            this.m_AnimalSoundsAudioSource.volume = 1f;
            this.m_AnimalSoundsAudioSource.Play();
            this.m_AnimalSoundNextTime = Time.time + ambientDefinition.m_Clip.length + UnityEngine.Random.Range(this.m_AmbientSounds.m_AmbientIntervalMin, this.m_AmbientSounds.m_AmbientIntervalMax);
            this.m_LastAmbient         = ambientDefinition;
            return;
        }
        this.m_AnimalSoundNextTime = Time.time + UnityEngine.Random.Range(5f, 10f);
    }
コード例 #11
0
    private void UpdateBlock()
    {
        bool flag = InputsManager.Get().IsActionActive(InputsManager.InputAction.Block);

        if (this.m_IsBlock != flag && !Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash))
        {
            this.SetBlock(!this.m_IsBlock);
        }
        if (!flag)
        {
            this.m_WasBlockBroken = false;
        }
        if (this.m_IsBlock)
        {
            this.m_LastBlockTime = Time.time;
            PlayerConditionModule.Get().DecreaseStamina(PlayerConditionModule.Get().GetStaminaDecrease(StaminaDecreaseReason.Block) * Time.deltaTime);
            if (SwimController.Get().IsActive())
            {
                this.SetBlock(false);
                return;
            }
            if (Inventory3DManager.Get().gameObject.activeSelf)
            {
                this.SetBlock(false);
                return;
            }
            if (HUDReadableItem.Get().enabled)
            {
                this.SetBlock(false);
                return;
            }
            if (Player.Get().m_Animator.GetBool(Player.Get().m_CleanUpHash))
            {
                this.SetBlock(false);
            }
        }
    }
コード例 #12
0
ファイル: MSMultiSample.cs プロジェクト: looki666/Green-Hell
 private void UpdateParams()
 {
     for (int i = 0; i < this.m_Params.Count; i++)
     {
         int hash = this.m_Params[i].m_Hash;
         if (hash == MSMultiSample.s_DayTimeVolHash)
         {
             float value = MainLevel.Instance.m_TODSky.Cycle.Hour / 24f;
             this.m_ParamsMap[hash] = value;
         }
         else if (hash == MSMultiSample.s_WaterVolHash)
         {
             float value2 = (!SwimController.Get().IsActive() || SwimController.Get().m_State != SwimState.Dive) ? 0f : 1f;
             this.m_ParamsMap[hash] = value2;
         }
         else if (hash == MSMultiSample.s_RainVolHash)
         {
             float weatherInterpolated = RainManager.Get().m_WeatherInterpolated;
             this.m_ParamsMap[hash] = weatherInterpolated;
         }
         else if (hash == MSMultiSample.s_WindVolHash)
         {
             float wind = RainManager.Get().m_Wind;
             this.m_ParamsMap[hash] = wind;
         }
         else if (hash == MSMultiSample.s_WindPitchHash)
         {
             float wind2 = RainManager.Get().m_Wind;
             this.m_ParamsMap[hash] = wind2;
         }
         else if (hash == MSMultiSample.s_AreaDensityVolHash)
         {
             float areaDensity = RainManager.Get().m_AreaDensity;
             this.m_ParamsMap[hash] = areaDensity;
         }
     }
 }
コード例 #13
0
    private void UpdateTppMode()
    {
        if (this.m_Target == null)
        {
            Debug.Log("[CameraManager:UpdateTppMode] Target is not set!");
            return;
        }
        if (SwimController.Get().IsActive() && SwimController.Get().m_State == SwimState.Swim)
        {
            this.m_YOffset += (this.m_YSwimOffset - this.m_YOffset) * Time.deltaTime;
        }
        else
        {
            this.m_YOffset += -this.m_YOffset * Time.deltaTime;
        }
        if (Input.GetKey(KeyCode.PageUp))
        {
            this.m_TppCamDistance += 0.1f;
        }
        if (Input.GetKey(KeyCode.PageDown) && this.m_TppCamDistance > 0f)
        {
            this.m_TppCamDistance -= 0.1f;
        }
        Vector3 vector = this.m_Target.GetREyeTransform().position - this.m_Target.GetLEyeTransform().position;

        vector *= 0.5f;
        vector += this.m_Target.GetLEyeTransform().position;
        vector += this.m_Target.GetREyeTransform().up *this.m_YOffset;
        vector -= this.m_Target.GetREyeTransform().forward *this.m_TppCamDistance;
        this.m_MainCamera.transform.position = vector;
        this.m_MainCamera.transform.rotation = this.m_Target.GetREyeTransform().rotation;
        if (this.m_TODRaysUpdateEnabled)
        {
            this.UpdateTodRays();
        }
    }
コード例 #14
0
 protected virtual bool CanBlock()
 {
     return(!FightController.s_BlockFight && !this.m_WasBlockBroken && !SwimController.Get().IsActive() && !Inventory3DManager.Get().gameObject.activeSelf&& !WatchController.Get().IsActive() && !MapController.Get().IsActive() && !TriggerController.Get().IsGrabInProgress() && !Player.Get().m_Aim&& !CraftingController.Get().IsActive() && !Player.Get().m_Animator.GetBool(TriggerController.Get().m_BDrinkWater) && this.m_LastBlockTime <= Time.time - (PlayerConditionModule.Get().IsLowStamina() ? 1f : 0.5f) && !ScenarioManager.Get().IsDream() && !ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding"));
 }
コード例 #15
0
 public void Activate()
 {
     if (CutscenesManager.Get().IsCutscenePlaying())
     {
         return;
     }
     if (base.gameObject.activeSelf)
     {
         return;
     }
     if (BodyInspectionMiniGameController.Get().IsActive())
     {
         return;
     }
     if (VomitingController.Get().IsActive())
     {
         return;
     }
     if (SwimController.Get().IsActive())
     {
         return;
     }
     if (ConsciousnessController.Get().IsActive())
     {
         return;
     }
     if (WatchController.Get().IsActive())
     {
         return;
     }
     if (SleepController.Get().IsActive())
     {
         return;
     }
     if (InsectsController.Get().IsActive())
     {
         return;
     }
     if (HarvestingAnimalController.Get().IsActive())
     {
         return;
     }
     if (HarvestingSmallAnimalController.Get().IsActive())
     {
         return;
     }
     if (Player.Get().IsDead())
     {
         return;
     }
     if (HitReactionController.Get().IsActive())
     {
         return;
     }
     if (TriggerController.Get().IsGrabInProgress())
     {
         return;
     }
     if (HUDMovie.Get().enabled&& HUDMovie.Get().gameObject.activeSelf)
     {
         return;
     }
     if (Player.Get().m_Aim || Time.time - Player.Get().m_StopAimTime < 0.5f)
     {
         return;
     }
     base.gameObject.SetActive(true);
     this.BlockPlayerRotation(true);
     if (!Player.Get().m_BodyInspectionController.IsActive() && !CraftingManager.Get().gameObject.activeSelf)
     {
         Player.Get().StartController(PlayerControllerType.Inventory);
         if (Player.Get().m_ControllerToStart != PlayerControllerType.Unknown)
         {
             Player.Get().StartControllerInternal();
         }
     }
     this.m_Camera.enabled = true;
     this.m_Canvas.gameObject.SetActive(true);
     CursorManager.Get().ShowCursor(true);
     HUDManager.Get().SetActiveGroup(HUDManager.HUDGroup.Inventory3D);
     this.m_CarriedItem = null;
     this.SetupPocket(this.m_ActivePocket);
     Player.Get().m_BackpackWasOpen = true;
     if (BodyInspectionController.Get().IsActive())
     {
         HintsManager.Get().ShowHint("Inspection_Backpack", 10f);
     }
     this.m_ActivityChanged = true;
 }
コード例 #16
0
 private bool CanAttack()
 {
     return(!FightController.s_BlockFight && !MainLevel.Instance.IsPause() && Time.time - MainLevel.Instance.m_LastUnpauseTime >= 0.25f && !this.m_Player.IsDead() && !SwimController.Get().IsActive() && !HUDWheel.Get().enabled&& !BodyInspectionController.Get().IsActive() && !WatchController.Get().IsActive() && !NotepadController.Get().IsActive() && !MapController.Get().IsActive() && this.m_ActionAllowed && !this.m_Player.GetRotationBlocked() && !Inventory3DManager.Get().gameObject.activeSelf&& !HitReactionController.Get().IsActive() && !base.IsBlock() && this.m_CurrentParam != 6 && this.m_CurrentParam != 8 && !ScenarioManager.Get().IsBoolVariableTrue("PlayerMechGameEnding") && !HUDSelectDialog.Get().enabled);
 }
コード例 #17
0
 private bool CanAttack()
 {
     return(!MainLevel.Instance.IsPause() && !this.m_Player.IsDead() && !SwimController.Get().IsActive() && !HUDWheel.Get().enabled&& !BodyInspectionController.Get().IsActive() && !WatchController.Get().IsActive() && !NotepadController.Get().IsActive() && !MapController.Get().IsActive() && this.m_ActionAllowed && !this.m_Player.GetRotationBlocked() && !Inventory3DManager.Get().gameObject.activeSelf&& !HitReactionController.Get().IsActive() && !base.IsBlock() && this.m_CurrentParam != 6 && this.m_CurrentParam != 8);
 }
コード例 #18
0
ファイル: DeadBody.cs プロジェクト: Blightbuster/Green-Hell
 public override void GetActions(List <TriggerAction.TYPE> actions)
 {
     if (HeavyObjectController.Get().IsActive())
     {
         return;
     }
     base.GetActions(actions);
     if (this.m_CanTakeToInventory || this.m_HasBody)
     {
         actions.Add(TriggerAction.TYPE.Take);
     }
     if (this.m_Trap && this.m_Trap.m_Info.m_ID == ItemID.Snare_Trap)
     {
         actions.Add(TriggerAction.TYPE.RemoveFromSnareTrap);
         return;
     }
     if (!GreenHellGame.ROADSHOW_DEMO && (!this.RequiresToolToHarvest() || Player.Get().HasBlade()) && !SwimController.Get().IsActive() && !this.m_AI.m_Hallucination)
     {
         actions.Add(TriggerAction.TYPE.Harvest);
     }
 }
コード例 #19
0
 public override bool CanTrigger()
 {
     return((!this.m_CantTriggerDuringDialog || !DialogsManager.Get().IsAnyDialogPlaying()) && !this.m_InPlayersHand && !SwimController.Get().IsActive() && base.CanTrigger());
 }
コード例 #20
0
    public void CheckLeeches()
    {
        if (GreenHellGame.ROADSHOW_DEMO)
        {
            return;
        }
        if (PlayerConditionModule.Get().GetParameterLossBlocked() || Time.time - MainLevel.Instance.m_LevelStartTime < 20f)
        {
            return;
        }
        if (!DifficultySettings.ActivePreset.m_Leeches)
        {
            return;
        }
        if (!this.m_LeechNextTimeInitialized)
        {
            this.m_LeechNextTime2           = Injury.s_LeechCooldownInMinutes + MainLevel.Instance.GetCurrentTimeMinutes();
            this.m_LeechNextTimeInitialized = true;
        }
        if (MainLevel.Instance.GetCurrentTimeMinutes() < this.m_LeechNextTime2)
        {
            return;
        }
        InjuryType injuryType;

        if (this.m_Player.IsInWater())
        {
            if (this.m_LeechChanceInsideWater < UnityEngine.Random.Range(0f, 1f))
            {
                return;
            }
            injuryType = InjuryType.Leech;
        }
        else
        {
            if (this.m_LeechChanceOutsideOfWater < UnityEngine.Random.Range(0f, 1f))
            {
                return;
            }
            injuryType = InjuryType.Leech;
        }
        InjuryPlace place;

        if (this.m_Player.IsInWater() && !SwimController.Get().IsActive())
        {
            place = (InjuryPlace)UnityEngine.Random.Range(2, 4);
        }
        else
        {
            place = (InjuryPlace)UnityEngine.Random.Range(0, 4);
        }
        int num = UnityEngine.Random.Range(1, 4);

        if (RainManager.Get().m_WeatherInterpolated >= 1f)
        {
            num = UnityEngine.Random.Range(3, 6);
        }
        for (int i = 0; i < num; i++)
        {
            BIWoundSlot freeWoundSlot = this.m_BodyInspectionController.GetFreeWoundSlot(place, injuryType, true);
            if (freeWoundSlot == null)
            {
                return;
            }
            this.AddInjury(injuryType, place, freeWoundSlot, InjuryState.Open, 0, null, null);
            this.m_LeechNextTime2 = Injury.s_LeechCooldownInMinutes + MainLevel.Instance.GetCurrentTimeMinutes();
        }
    }
コード例 #21
0
    public void PlayFootstepSound()
    {
        if ((Player.Get().GetFPPController().m_LastCollisionFlags & CollisionFlags.Below) == CollisionFlags.None)
        {
            return;
        }
        Vector3 wantedSpeed = this.m_FPPController.m_WantedSpeed;

        wantedSpeed.y = 0f;
        if (wantedSpeed.magnitude < 0.1f)
        {
            return;
        }
        if (Time.time - this.m_LastFootstepSound < 0.1f)
        {
            return;
        }
        List <AudioClip> list            = null;
        bool             flag            = Player.Get().GetFPPController().IsRunning();
        EObjectMaterial  eobjectMaterial = EObjectMaterial.Unknown;

        if (this.m_Player.IsInWater() && !this.m_Player.m_SwimController.IsActive())
        {
            list = ((!flag) ? this.m_ShallowWaterWalkSounds : this.m_ShallowWaterRunSounds);
        }
        else
        {
            eobjectMaterial = Player.Get().GetMaterial();
            switch (eobjectMaterial)
            {
            case EObjectMaterial.Unknown:
            case EObjectMaterial.Sand:
                list = ((!flag) ? this.m_SandStepWalkSounds : this.m_SandStepRunSounds);
                break;

            case EObjectMaterial.Bush:
            case EObjectMaterial.Grass:
                list = ((!flag) ? this.m_GrassStepWalkSounds : this.m_GrassStepRunSounds);
                break;

            case EObjectMaterial.Stone:
                list = ((!flag) ? this.m_StoneStepWalkSounds : this.m_StoneStepRunSounds);
                break;

            case EObjectMaterial.DryLeaves:
                list = ((!flag) ? this.m_DryLeavesStepWalkSounds : this.m_DryLeavesStepRunSounds);
                break;

            case EObjectMaterial.Mud:
                list = ((!flag) ? this.m_MudStepWalkSounds : this.m_MudStepRunSounds);
                break;

            case EObjectMaterial.Soil:
                list = ((!flag) ? this.m_SoilStepWalkSounds : this.m_SoilStepRunSounds);
                break;
            }
        }
        Noise.Type noise_type = Noise.Type.None;
        if (FPPController.Get().IsWalking())
        {
            noise_type = ((!FPPController.Get().IsDuck()) ? Noise.Type.Walk : Noise.Type.Sneak);
        }
        else if (flag)
        {
            noise_type = ((!FPPController.Get().IsDuck()) ? Noise.Type.Run : Noise.Type.Sneak);
        }
        else if (SwimController.Get().IsSwimming())
        {
            noise_type = Noise.Type.Swim;
        }
        if (list == null)
        {
            Debug.Log("ERROR PlayerAudioModule PlayFootstepSound no sounds clips player_pos=" + Player.Get().transform.position.ToString() + " Material = " + eobjectMaterial.ToString());
        }
        this.PlayRandomSound(list, 1f, false, noise_type);
        this.m_LastFootstepSound = Time.time;
    }
コード例 #22
0
 protected virtual bool CanBlock()
 {
     return(!PlayerConditionModule.Get().IsStaminaCriticalLevel() && !SwimController.Get().IsActive() && !Inventory3DManager.Get().gameObject.activeSelf&& !WatchController.Get().IsActive() && !MapController.Get().IsActive() && !TriggerController.Get().IsGrabInProgress() && !Player.Get().m_Aim);
 }
コード例 #23
0
ファイル: LiquidSource.cs プロジェクト: looki666/Green-Hell
 public override bool CanExecuteActions()
 {
     return(!SwimController.Get().IsActive());
 }
コード例 #24
0
ファイル: HeavyObject.cs プロジェクト: looki666/Green-Hell
 public override bool CanTrigger()
 {
     return(!this.m_InPlayersHands && !SwimController.Get().IsActive() && base.CanTrigger());
 }
コード例 #25
0
 private void UpdateAudio()
 {
     if ((float)this.m_Sanity < 10f && LoadingScreen.Get().m_State == LoadingScreenState.None)
     {
         if (GreenHellGame.Instance.GetCurrentSnapshot() != AudioMixerSnapshotGame.LowSanity && !SleepController.Get().IsActive() && (!SwimController.Get().IsActive() || SwimController.Get().GetState() != SwimState.Dive))
         {
             GreenHellGame.Instance.SetSnapshot(AudioMixerSnapshotGame.LowSanity, 0.5f);
             return;
         }
     }
     else if (GreenHellGame.Instance.GetCurrentSnapshot() != AudioMixerSnapshotGame.Default && !SleepController.Get().IsActive() && (!SwimController.Get().IsActive() || SwimController.Get().GetState() != SwimState.Dive))
     {
         GreenHellGame.Instance.SetSnapshot(AudioMixerSnapshotGame.Default, 0.5f);
     }
 }