コード例 #1
0
        static SwfAssetData LoadSwfAssetData(string swf_path)
        {
            var library = new SwfLibrary();
            var decoder = new SwfDecoder(swf_path, progress => {
                _progressBar.UpdateProgress("swf decoding", progress);
            });

            return(new SwfAssetData {
                FrameRate = decoder.UncompressedHeader.FrameRate,
                Symbols = LoadSymbols(swf_path, library, decoder),
                Bitmaps = LoadBitmaps(library)
            });
        }
コード例 #2
0
        // ---------------------------------------------------------------------
        //
        // LoadSymbols
        //
        // ---------------------------------------------------------------------

        static List <SwfSymbolData> LoadSymbols(
            string swf_path, SwfLibrary library, SwfDecoder decoder)
        {
            var symbols = new List <SwfSymbolData>();

            symbols.Add(LoadSymbol(swf_path, "_Stage_", library, decoder.Tags));
            var sprite_defs = library.Defines.Values
                              .OfType <SwfLibrarySpriteDefine>()
                              .Where(p => !string.IsNullOrEmpty(p.ExportName))
                              .ToList();

            for (var i = 0; i < sprite_defs.Count; ++i)
            {
                var def  = sprite_defs[i];
                var name = def.ExportName;
                var tags = def.ControlTags.Tags;
                symbols.Add(LoadSymbol(swf_path, name, library, tags));
            }
            return(symbols);
        }