private int sweep() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var sweep = new Sweep(); return(sweep.Action(Strength - 15, 0, multi, increase)); }
private int sweep() { var increase = getAttackModifier(); var multi = getAttackMultiplier(); var sweep = new Sweep(); Cooldowns[2] = sweep.Cooldown; return(sweep.Action(Strength, Crit, multi, increase)); }