/// <summary> /// Loads the textures described by the manifest /// </summary> public void LoadTextures() { if (m_Texture == null) { m_Texture = Bitmap.FromFile(GetFullPath(m_CalibratedTextureFileName)) as Bitmap; } m_SwatchMin.LoadTexture(this); m_SwatchMax.LoadTexture(this); m_SwatchAvg.LoadTexture(this); foreach (Swatch CS in m_CustomSwatches) { CS.LoadTexture(this); } }