void OnOverlayDepthChanged(SvrOverrideSettings.eDepth depth) { foreach (SvrOverlay overlay in overlays) { overlay.Depth = depth == SvrOverrideSettings.eDepth.NoOverride ? (int)settings.overlayDepth : (int)depth; } }
void OnEyeDepthChanged(SvrOverrideSettings.eDepth depth) { foreach (SvrEye eye in eyes) { eye.Depth = depth == SvrOverrideSettings.eDepth.NoOverride ? (int)settings.eyeDepth : (int)depth; } }