コード例 #1
0
    public override TASK_RETURN_STATUS Run(Survivor_AI sAI)
    {
        TASK_RETURN_STATUS output = TASK_RETURN_STATUS.FAILED;

        WEAPON_TYPE prevType = sAI.GetSurvivor().GetCurrentWeapon().type;

        sAI.GetSurvivor().SwitchWeapons(WEAPON_TYPE.GRENADE_LAUNCHER);
        if (sAI.GetSurvivor().GetCurrentWeapon().getAmmo() > 0)
        {
            Enemy target = sAI.GetBlackboard().enemyTarget;
            sAI.GetSurvivor().Fire(target.transform.position + (sAI.GetEnemyHeightOffset() * Vector3.up));
            sAI.GetSurvivor().SwitchWeapons(prevType);
            output = TASK_RETURN_STATUS.SUCCEED;
        }
        return(output);
    }
コード例 #2
0
    public override TASK_RETURN_STATUS Run(Survivor_AI sAI)
    {
        TASK_RETURN_STATUS output = TASK_RETURN_STATUS.FAILED;

        Enemy target = sAI.GetBlackboard().enemyTarget;


        if (target != null)
        {
            sAI.GetSurvivor().Fire(target.transform.position + (sAI.GetEnemyHeightOffset() * Vector3.up));
            output = TASK_RETURN_STATUS.SUCCEED;
        }



        return(output);
    }