void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.PlayerCard)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); #line 20 "..\..\PlayerCard.xaml" this.LayoutRoot.TouchDown += new System.EventHandler <System.Windows.Input.TouchEventArgs>(this.Canvas_TouchDown); #line default #line hidden return; case 3: this.CardDeck = ((System.Windows.Controls.Image)(target)); return; case 4: this.image = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.PlayerCard)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); #line 20 "..\..\PlayerCard.xaml" this.LayoutRoot.TouchDown += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.Canvas_TouchDown); #line default #line hidden return; case 3: this.CardDeck = ((System.Windows.Controls.Image)(target)); return; case 4: this.image = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }