コード例 #1
0
ファイル: TerrainMesh.cs プロジェクト: apeape/GameClient
 public TerrainCellMesh(VolumeDensity8 volume, Vector3 pos)
 {
     surface = new SurfaceMeshPositionMaterialNormal();
     Position = pos;
     volume.setBorderValue(new Density8(0));
     surfaceExtractor = new SurfaceExtractorDensity8(volume, volume.getEntireVolumePaddedBorder(), surface);
     cubicSurfaceExtractor = new CubicSurfaceExtractorWithNormalsDensity8(volume, volume.getEntireVolumePaddedBorder(), surface);
 }
コード例 #2
0
        public TerrainCellMesh(VolumeDensity8 volume, Vector3 pos, float scale)
        {
            Position = pos;

            //Setup the world matrix
            this.worldMatrix = Matrix.CreateScale(scale)
                * Matrix.CreateRotationY(MathHelper.Pi)
                * Matrix.CreateTranslation(pos * volume.getWidth());

            surface = new SurfaceMeshPositionMaterialNormal();
            volume.setBorderValue(new Density8(0));
            surfaceExtractor = new SurfaceExtractorDensity8(volume, volume.getEntireVolumePaddedBorder(), surface);
            cubicSurfaceExtractor = new CubicSurfaceExtractorWithNormalsDensity8(volume, volume.getEntireVolumePaddedBorder(), surface);
        }