internal SuperRegionMin(SuperRegion superRegion, Player playerPerspective) { if (superRegion.Owner == null) { OwnerPerspective = OwnerPerspective.Unoccupied; } else if (superRegion.Owner == playerPerspective) { OwnerPerspective = OwnerPerspective.Mine; } else { OwnerPerspective = OwnerPerspective.Enemy; } Static = new SuperRegionMinStatic(superRegion); }
public SuperRegionMin(int superRegionId, int bonusArmy) { Static = new SuperRegionMinStatic(superRegionId, bonusArmy); OwnerPerspective = OwnerPerspective.Unoccupied; }