// Token: 0x060003AB RID: 939 RVA: 0x000160FD File Offset: 0x000144FD public void PushSave() { if (SuperGameMaster.GetPictureListCount(true) < 60) { SuperGameMaster.SavePictureList(true, this.createImg, SuperGameMaster.GetLastDateTime()); SuperGameMaster.SaveData(); } }
// Token: 0x06000370 RID: 880 RVA: 0x00013AA8 File Offset: 0x00011EA8 public void PushSave() { this.Controller.GetComponent <FlickCheaker>().stopFlick(true); ConfilmPanel confilm; if (SuperGameMaster.GetPictureListCount(true) >= 60) { confilm = this.Controller.GetComponent <ResultPanel>().ConfilmUI.GetComponent <ConfilmPanel>(); confilm.OpenPanel_YesNo("写真がいっぱいです\n入れ替える写真を選択してください"); confilm.ResetOnClick_Yes(); confilm.SetOnClick_Yes(delegate { confilm.ClosePanel(); }); confilm.SetOnClick_Yes(delegate { SuperGameMaster.picture.ChangePictureData(this.evtId, this.evtDate); }); confilm.SetOnClick_Yes(delegate { this.GetComponentInParent <UIMaster>().changeScene(Scenes.Album); }); confilm.ResetOnClick_No(); confilm.SetOnClick_No(delegate { confilm.ClosePanel(); }); confilm.SetOnClick_No(delegate { this.Controller.GetComponent <FlickCheaker>().stopFlick(false); }); return; } SuperGameMaster.SavePictureList(true, this.tex, this.evtDate); this.Controller.GetComponentInParent <UIMaster>().OnSave(); confilm = this.Controller.GetComponent <ResultPanel>().ConfilmUI.GetComponent <ConfilmPanel>(); confilm.OpenPanel("写真を保存しました"); confilm.ResetOnClick_Screen(); confilm.SetOnClick_Screen(delegate { confilm.ClosePanel(); }); confilm.SetOnClick_Screen(delegate { this.Controller.GetComponent <ResultPanel>().DeletePictureResultPanel(this.evtId); }); confilm.SetOnClick_Screen(delegate { this.Controller.GetComponent <FlickCheaker>().stopFlick(false); }); }
// Token: 0x060002A5 RID: 677 RVA: 0x0000A768 File Offset: 0x00008B68 public void OpenCamera() { if (SuperGameMaster.GetPictureListCount(false) >= 30) { base.GetComponentInParent <UIMaster>().freezeObject(true); base.GetComponentInParent <UIMaster>().blockUI(true, new Color(0f, 0f, 0f, 0.3f)); ConfilmPanel confilm = this.ConfilmUI.GetComponent <ConfilmPanel>(); confilm.OpenPanel_YesNo("写真がいっぱいです。\nさつえいに移動しますか?"); confilm.ResetOnClick_Yes(); confilm.SetOnClick_Yes(delegate { confilm.ClosePanel(); }); confilm.SetOnClick_Yes(delegate { this.GetComponentInParent <UIMaster>().freezeAll(true); }); confilm.SetOnClick_Yes(delegate { this.GetComponentInParent <UIMaster>().changeScene(Scenes.Snap); }); confilm.ResetOnClick_No(); confilm.SetOnClick_No(delegate { confilm.ClosePanel(); }); confilm.SetOnClick_No(delegate { this.GetComponentInParent <UIMaster>().freezeObject(false); }); confilm.SetOnClick_No(delegate { this.GetComponentInParent <UIMaster>().blockUI(false, new Color(0f, 0f, 0f, 0f)); }); return; } base.gameObject.SetActive(true); base.GetComponentInParent <UIMaster>().freezeObject(true); base.GetComponentInParent <UIMaster>().blockUI(true, new Color(0f, 0f, 0f, 0f)); this.SnapPanel.SetActive(true); this.CameraResultPanel.SetActive(false); this.ScreenRect = base.transform.GetComponent <RectTransform>().rect; this.cameraPhase = CameraPanel.Phase.Camera; this.cameraMode = CameraPanel.Mode.NONE; this.modeTimer = 0; this.lastTap = 7; this.backDist = 0f; SuperGameMaster.audioMgr.PlaySE(Define.SEDict["SE_Enter"]); Debug.Log("[CameraPanel] カメラ起動"); this.BackFunc(); }