コード例 #1
0
 // Network call completed
 private void callback(JSONObject result) {
     if (final == null) {
         // Create Result container
         final = new SuperCookResult();
         final.total_can_make_right_now = int.Parse(result.GetField("total_can_make_right_now").ToString());
         final.results = new List<SuperCookRecipe>();
     }
     // Convert results
     JSONArray arr = JSON.Parse(result.GetField("results").ToString()).AsArray;
     foreach (JSONNode jn in arr) {
         SuperCookRecipe scRecipe = new SuperCookRecipe();
         scRecipe.title = jn["title"];
         scRecipe.url = jn["url"];
         scRecipe.uses = jn["uses"];
         scRecipe.id = jn["id"].AsInt;
         final.results.Add(scRecipe);
     }
     if (final.results.Count >= final.total_can_make_right_now)
         finished(final);
     else
     {
         skip += 40;
         getRecipes(ingredients, finished);
     }
 }
コード例 #2
0
 public void initialize(SuperCookRecipe recipe) {
     this.recipe = recipe;
     Text txt = gameObject.GetComponentInChildren<Text>();
     RawImage img = gameObject.GetComponentInChildren<RawImage>();
     Toggle favButton = gameObject.GetComponentInChildren<Toggle>();
     txt.text = recipe.title;
     if (main.Instance.isFavorite(recipe.id.ToString())) favButton.isOn = true;
     else favButton.isOn = false;        
     StartCoroutine(JSONClient.GetImage("http://www.supercook.com/thumbs/" + recipe.id + ".jpg", imageCallback, img));
 }
コード例 #3
0
    public void drawFavorite(string url, string id, string title)
    {
        SuperCookRecipe r = new SuperCookRecipe();
        r.url = url; r.id = int.Parse(id); r.title = title;
        GameObject button = (GameObject)Instantiate(Resources.Load("RecipeButton 1"), Vector3.zero, Quaternion.identity);
        button.GetComponent<recipeButton>().initialize(r);

        button.transform.SetParent(resultGrid.transform);
        button.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
        shiftResultGrid();
        favorites.Add(new KeyValuePair<string,GameObject>(id,button));
    }