public ToEMPMetBlastRefMetBlastEMP(Hero me, Key key) : base(me, key) { this._tornado = new Tornado(me, () => 0); this._emp1 = new EMP(me, this.EMPDelay1); this._meteor1 = new Meteor(me, this.MeteorDelay1); this._deafeningBlast1 = new DeafeningBlast(me, this.BlastDelay1); this._refresher = new Refresher(me); this._meteor2 = new Meteor(me); this._deafeningBlast2 = new DeafeningBlast(me); this._emp2 = new EMP(me); this._sunstrike = new Sunstrike(me); this._coldSnap = new ColdSnap(me); // _sunstrike2.PositionChange = ... this.AbilitySequence = new List <ISequenceEntry> { new AwaitBlinkOrMove(me, () => this.EngageRange), this._tornado, new AwaitModifier("modifier_invoker_tornado", 3000), new AwaitBlinkOrMove(me, () => (int)this._meteor1.Ability.CastRange), this._emp1, this._meteor1, this._deafeningBlast1, this._refresher, this._meteor2, this._deafeningBlast2, this._emp2, this._coldSnap // sunstrike? }; }
public AssassinationCombo(Hero me, Key key) : base(me, key) { this._tornado = new Tornado(me, () => 0); this._sunstrike1 = new Sunstrike(me, this.SunstrikeDelay1); this._meteor1 = new Meteor(me, this.MeteorDelay1); this._deafeningBlast = new DeafeningBlast(me, this.BlastDelay); this._refresher = new Refresher(me); this._meteor2 = new Meteor(me); this._sunstrike2 = new Sunstrike(me); // _sunstrike2.PositionChange = ... this.AbilitySequence = new List <ISequenceEntry> { new AwaitBlinkOrMove(me, () => this.EngageRange), this._tornado, new AwaitModifier("modifier_invoker_tornado", 3000), new AwaitBlinkOrMove(me, () => (int)this._meteor1.Ability.CastRange), this._sunstrike1, this._meteor1, this._deafeningBlast, this._refresher, this._meteor2, this._sunstrike2 }; }
public Core() { // AssemblyLogs.GLboal.. this.me = ObjectManager.LocalHero; InvokerMenu.BuildMenu(); InvokerMenu.EventAggregator.Subscribe(this); InvokerMenu.ActiveComboChanged += this.InvokerMenu_ActiveComboChanged; InvokerMenu.GhostWalkKeyPressed += this.InvokerMenu_GhostWalkKeyPressed; this.sunstrike = new Sunstrike(this.me); this.ghostWalk = new GhostWalk(this.me); this.invokedBase = this.me.Spellbook.Spells.FirstOrDefault(x => x.ClassID == ClassID.CDOTA_Ability_Invoker_InvokedBase); // add combos this.availableCombos.Add("EulsSSMeteorBlast", new EulsSSMeteorBlast(this.me, InvokerMenu.ComboKey)); this.availableCombos.Add("AlaForSnap", new AlaForSnap(this.me, InvokerMenu.ComboKey)); this.availableCombos.Add("Assassination", new AssassinationCombo(this.me, InvokerMenu.ComboKey)); this.availableCombos.Add( "ToEMPMetBlastRefMetBlastEMP", new ToEMPMetBlastRefMetBlastEMP(this.me, InvokerMenu.ComboKey)); this.activeCombo = this.availableCombos[InvokerMenu.CurrentlyActiveCombo]; this.activeCombo.Activate(); this.CheckCombos(); Entity.OnInt32PropertyChange += this.Entity_OnInt32PropertyChange; Entity.OnHandlePropertyChange += this.Entity_OnHandlePropertyChange; GameDispatcher.OnIngameUpdate += this.GameDispatcher_OnIngameUpdate; }
public EulsSSMeteorBlast(Hero me, Key key) : base(me, key) { this._euls = new Euls(me, () => 0); this._sunstrike = new Sunstrike(me, this.SunstrikeDelay); this._meteor = new Meteor(me, this.MeteorDelay); this._deafeningBlast = new DeafeningBlast(me, this.BlastDelay); this._coldSnap = new ColdSnap(me); this._forgeSpirit = new ForgeSpirit(me); this.AbilitySequence = new List <ISequenceEntry> { new AwaitBlinkOrMove(me, () => this.EngageRange), this._euls, new AwaitModifier("modifier_eul_cyclone", 250), this._sunstrike, this._meteor, this._deafeningBlast, this._coldSnap, this._forgeSpirit }; }