コード例 #1
0
ファイル: SunmArchive.cs プロジェクト: sorpcboy/moredo
    /// <summary>
    /// Adds the role.向xml文件中添加一个角色或者添加一个存档
    /// </summary>
    /// <param name="_roleData">_role data.</param>
    /// <param name="r_and_s">R_and_s.</param>
    public void AddRole(SunmArchiveBean _roleData)
    {
        string newNodeName = "";
        newNodeName = "Item";
        _xmlDoc.Load(XmlSave_Path);

        XmlElement newNode = _xmlDoc.CreateElement(newNodeName);
        newNode.SetAttribute("id", new Vector3(_roleData.x, _roleData.y, _roleData.z) + "");
        _xmlDoc.DocumentElement.AppendChild(newNode);

        XmlElement matarialId = _xmlDoc.CreateElement("matarialId");
        matarialId.InnerText = _roleData.matarialId + "";
        XmlElement archiveModel = _xmlDoc.CreateElement("archiveModel");
        archiveModel.InnerText = _roleData.archiveModel;
        XmlElement xP = _xmlDoc.CreateElement("xP");
        xP.InnerText = _roleData.x + "";
        XmlElement yP = _xmlDoc.CreateElement("yP");
        yP.InnerText = _roleData.y + "";
        XmlElement zP = _xmlDoc.CreateElement("zP");
        zP.InnerText = _roleData.z + "";

        newNode.AppendChild(matarialId);
        newNode.AppendChild(xP);
        newNode.AppendChild(yP);
        newNode.AppendChild(zP);
        newNode.AppendChild(archiveModel);

        _xmlDoc.Save(XmlSave_Path);
    }
コード例 #2
0
ファイル: SunmGameInit.cs プロジェクト: sorpcboy/moredo
    /// <summary>
    /// 读档
    /// </summary>
    /// <param name="_fileName"></param>
    /// <param name="_ArchiveList"></param>
    /// <returns></returns>
    private IEnumerator loaddingArchiveL(string _ArchivePath, float waitTime)
    {
        string filepath = "";
        if (Application.platform == RuntimePlatform.Android)
        {
            filepath = _ArchivePath;                           // 在Android中实例化WWW不能在路径前面加"file://"
        }
        else
        {
            //filepath = "file://" + UnityEngine.Application.streamingAssetsPath + "/" + _fileName;   // 在Windows中实例化WWW必须要在路径前面加"file://
        }

        yield return new WaitForSeconds(waitTime);
        SunmArchive loadArchiveed = new SunmArchive(filepath);
        List<SunmArchiveBean> _ArchiveList = loadArchiveed.GetDataFromXml();
   
        for (int i = 0; i < _ArchiveList.Count; ++i)
        {
            SunmArchiveBean ob = _ArchiveList[i];

            ///< 设置占据位置
            Vector3 position = new Vector3(ob.x, ob.y, ob.z);
            SunmGameInit.setThreeArray(position, ob.matarialId);         
            SunmCubeOpt.AddCube(position, SunmConstant.rootCube.transform.rotation, ob.matarialId);
//            ArchiveMessageProcessing(new object[] { ob.matarialId, position });
            /////< 加入新的存档
            SunmArchiveBean item = new SunmArchiveBean(ob.matarialId, position.x, position.y, position.z, SunmConstant.level + "");
            aArchive.AddRole(item);
        }

        _ArchiveList.Clear();
        _ArchiveList = null;
    }
コード例 #3
0
ファイル: SunmGameInit.cs プロジェクト: sorpcboy/moredo
    /// <summary>
    /// 存档信息写入XML
    /// </summary>
    /// <param name="_martId"></param>
    /// <param name="_position"></param>
    /// <returns></returns>
    private IEnumerator WriteArchiveInfo(byte _martId, Vector3 _position)
    {
        SunmArchiveBean item = new SunmArchiveBean(_martId, _position.x, _position.y, _position.z, SunmConstant.level + "");
        aArchive.AddRole(item);

        yield return 0;
    }
コード例 #4
0
ファイル: SunmArchive.cs プロジェクト: sorpcboy/moredo
 /// <summary>
 /// Gets the data from xml.先打开xml然后读取xml里面的内容
 /// </summary>
 /// <returns>The data from xml.</returns>
 /// <param name="r_and_s">R_and_s.</param>
 public List<SunmArchiveBean> GetDataFromXml()
 {
     _xmlDoc.Load(XmlSave_Path);
     if (null == dataSetList)
     {
         dataSetList = new List<SunmArchiveBean>();
     }
     if (_xmlDoc.DocumentElement.HasChildNodes)
     {
         dataSetList.Clear();
         XmlNodeList _chilidlist = _xmlDoc.DocumentElement.ChildNodes;
         foreach (XmlNode xn in _chilidlist)
         {
             XmlElement xe = (XmlElement)xn;
             SunmArchiveBean xds = new SunmArchiveBean(  Convert.ToByte(xe.ChildNodes[0].InnerText),
                                                         Convert.ToSingle(xe.ChildNodes[1].InnerText),
                                                         Convert.ToSingle(xe.ChildNodes[2].InnerText),
                                                         Convert.ToSingle(xe.ChildNodes[3].InnerText),
                                                         xe.ChildNodes[4].InnerText);
             xds.id = xe.Attributes[0].InnerText;
             dataSetList.Add(xds);
         }
     }
     _xmlDoc.Save(XmlSave_Path);
     return dataSetList;
 }