コード例 #1
0
    private void Update()
    {
        if (isPositioning) // Positioning이 시작되었음
        {
            if (summonPanel == null)
            {
                summonPanel = FindObjectOfType <SummonPanel>();
            }

            // 혹시 모를 예외상황
            if (summonPanel == null)
            {
                button.interactable = true;
            }

            if (summonPanel.IsUnitToPositionLeft())
            {
                button.interactable = false;
            }
            else
            {
                button.interactable = true;
            }
        }
    }
コード例 #2
0
    public void Start()
    {
        _summonUI = FindObjectOfType <SummonPanel>();

        _canSummonCubes = new List <Cube>(FindObjectsOfType <Cube>());

        _stateMachine = new StateMachine <GameMgr>(new GameMgr_Init_(this));

        RegisterEvent();
    }
コード例 #3
0
ファイル: UIMgr.cs プロジェクト: LiJun-Dev/Graduation-Project
    void Start()
    {
        gameMgr = FindObjectOfType <GameMgr>();

        turnPanel        = FindObjectOfType <TurnPanel>();
        actionPanel      = FindObjectOfType <ActionPanel>();
        actionPointPanel = FindObjectOfType <ActionPointPanel>();
        itemPanel        = FindObjectOfType <ItemPanel>();
        statusPanel      = FindObjectOfType <StatusPanel>();
        popupPanel       = FindObjectOfType <PopupPanel>();
        summonPanel      = FindObjectOfType <SummonPanel>();

        RegisterEvent();
    }
コード例 #4
0
 public GameMgr_Positioning_(GameMgr owner, SummonPanel summonPanel, List <Unit> unitPrefabs, List <Cube> canSummonCubes) : base(owner)
 {
     _summonPanel    = summonPanel;
     _unitPrefabs    = unitPrefabs;
     _canSummonCubes = canSummonCubes;
 }