public override void ActivateLocally(Character _targetCharacter, object[] _infos) { if (SummonManager.FindWeakestSummon(_targetCharacter.UID) is Character summonChar && summonChar.isActiveAndEnabled) { // change blast position to the summon's position _infos[0] = summonChar.transform.position; base.ActivateLocally(_targetCharacter, _infos); // kill the summon summonChar.Stats.ReceiveDamage(999f); // fix for cooldown not working on this skill for some reason var skill = this.ParentItem as Skill; skill.m_lastActivationTime = Time.time; skill.m_lastReceivedCooldownProgress = -1; // plague aura interaction if (PlagueAuraProximityCondition.IsInsidePlagueAura(summonChar.transform.position)) { // if you're inside a plague aura, detonate resets your Summon cooldown. if (this.OwnerCharacter?.Inventory?.SkillKnowledge?.GetItemFromItemID(8890103) is Skill summonSkill) { summonSkill.ResetCoolDown(); } } } }
public override void ActivateLocally(Character _affectedCharacter, object[] _infos) { // SL.Log("summoning necromancer summon..."); bool armyOfDeathLearned = _affectedCharacter.Inventory.SkillKnowledge.IsItemLearned(8890108); int maxSummons = armyOfDeathLearned ? NecromancerMod.settings.Summon_MaxSummons_WithArmyOfDeath : NecromancerMod.settings.Summon_MaxSummons_NoArmyOfDeath; int amtToSummon = armyOfDeathLearned ? NecromancerMod.settings.Summon_Summoned_Per_Cast_withArmyOfDeath : 1; if (SummonManager.SummonedCharacters.ContainsKey(_affectedCharacter.UID)) { int summoned = SummonManager.SummonedCharacters[_affectedCharacter.UID].Count; int toDestroy = summoned - maxSummons + amtToSummon - 1; while (toDestroy >= 0) { if (SummonManager.FindWeakestSummon(_affectedCharacter.UID) is Character summon) { CustomCharacters.DestroyCharacterRPC(summon); SummonManager.OnSummonDeath(summon); } toDestroy--; } } // custom health cost for casting _affectedCharacter.Stats.UseBurntHealth = NecromancerMod.settings.Summon_BurnsHealth; float healthcost = NecromancerMod.settings.Summon_HealthCost * _affectedCharacter.Stats.MaxHealth; _affectedCharacter.Stats.ReceiveDamage(healthcost); _affectedCharacter.Stats.UseBurntHealth = true; // only host should do this if (!PhotonNetwork.isNonMasterClientInRoom) { bool insidePlagueAura = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position); var template = insidePlagueAura ? SummonManager.Ghost : SummonManager.Skeleton; this.SLCharacter_UID = template.UID; CustomCharacters.Templates.TryGetValue(this.SLCharacter_UID, out charTemplate); this.ExtraRpcData = _affectedCharacter.UID.ToString(); for (int i = 0; i < amtToSummon; i++) { base.ActivateLocally(_affectedCharacter, _infos); } } }
public override bool CheckIsValid(Character _affectedCharacter) { var targetSummon = SummonManager.FindWeakestSummon(_affectedCharacter.UID); if (targetSummon && targetSummon.GetComponentInChildren <Character>() is Character c && c.Inventory.HasEquipped(RequiredSummonEquipment)) { return(true); } return(false); }
public static bool Prefix(Skill __instance, bool _tryingToActivate, ref bool __result) { if (_tryingToActivate) { var self = __instance; // custom check for Life Ritual and Death Ritual (requires a summoned skeleton) if (self.ItemID == 8890105 || self.ItemID == 8890106) { if (!SummonManager.FindWeakestSummon(self.OwnerCharacter.UID)) { self.OwnerCharacter.CharacterUI.ShowInfoNotification("You need a Summon to do that!"); __result = false; return(false); } } } return(true); }
public override void ActivateLocally(Character _affectedCharacter, object[] _infos) { if (SummonManager.FindWeakestSummon(_affectedCharacter.UID) is Character summonChar) { bool insideSigil = PlagueAuraProximityCondition.IsInsidePlagueAura(_affectedCharacter.transform.position); float healSummon = insideSigil ? 0.66f : 0.33f; // restores HP to the summon summonChar.Stats.AffectHealth(summonChar.ActiveMaxHealth * healSummon); // add status effects summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Rage"), null); summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Possessed"), null); summonChar.StatusEffectMngr.AddStatusEffect(ResourcesPrefabManager.Instance.GetStatusEffectPrefab("Speed Up"), null); if (insideSigil) { // add decay imbue summonChar.CurrentWeapon.AddImbueEffect(ResourcesPrefabManager.Instance.GetEffectPreset(211) as ImbueEffectPreset, 180f); } } }