public SummonBehavior CreateSummon(uint sceneid, string uid, int entityType, GameObject go) { SummonBehavior t = go.GetComponent <SummonBehavior>(); if (t == null) { t = go.AddComponent <SummonBehavior>(); } entityBehaviors.Add(uid, t); t.uid = uid; t.entityType = entityType; t.sceneid = sceneid; t.OnNewObject(); return(t); }
static int CreateSummon(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); EntityBehaviorMgr obj = (EntityBehaviorMgr)ToLua.CheckObject(L, 1, typeof(EntityBehaviorMgr)); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); string arg1 = ToLua.CheckString(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.GameObject arg3 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 5, typeof(UnityEngine.GameObject)); SummonBehavior o = obj.CreateSummon(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }