コード例 #1
0
        /// <summary>Loads the default grass sprites into the sprite pools.</summary>
        /// <param name="grassTexture">The grass texture.</param>
        private void LoadDefaultGrass(Texture2D grassTexture)
        {
            foreach (var season in new[] { "spring", "summer", "fall", "winter" })
            {
                // clear any existing default grass sprites in the sprite pool
                switch (season)
                {
                case "spring": SpringSpritePool.ClearDefaultGrass(); break;

                case "summer": SummerSpritePool.ClearDefaultGrass(); break;

                case "fall": FallSpritePool.ClearDefaultGrass(); break;

                case "winter": WinterSpritePool.ClearDefaultGrass(); break;
                }

                // calculate the default grass bounds
                var yOffset = 0;
                switch (season)
                {
                case "summer": yOffset = 21; break;

                case "fall": yOffset = 41; break;

                case "winter": yOffset = 81; break;
                }
                var grassBounds = new[] { new Rectangle(0, yOffset, 15, 20), new Rectangle(16, yOffset, 15, 20), new Rectangle(30, yOffset, 15, 20) };

                // load the individual grass sprites in the correct sprite pool using the above calculated bounds
                foreach (var grassBound in grassBounds)
                {
                    // create a new texture using the grassBound
                    var grassSprite = new Texture2D(Game1.graphics.GraphicsDevice, grassBound.Width, grassBound.Height);
                    var grassData   = new Color[grassBound.Width * grassBound.Height];
                    grassTexture.GetData(0, grassBound, grassData, 0, grassData.Length);
                    grassSprite.SetData(grassData);

                    // add sprite to correct sprite pool
                    switch (season)
                    {
                    case "spring": SpringSpritePool.AddDefaultGrass(grassSprite); break;

                    case "summer": SummerSpritePool.AddDefaultGrass(grassSprite); break;

                    case "fall": FallSpritePool.AddDefaultGrass(grassSprite); break;

                    case "winter": WinterSpritePool.AddDefaultGrass(grassSprite); break;
                    }
                }
            }
        }