public void Clear() { RealNum = 0; if (CostGoods != null) { CostGoods.Clear(); } if (SuitAttrs != null) { SuitAttrs.Clear(); } _lv = 0; Id = 0; EquipPos = GameConst.POS_WEAPON;; RealNum = 0; }
public void Update(uint lv) { _lv = lv; if (CostGoods == null) { CostGoods = new List <Goods>(); } else { CostGoods.Clear(); } ///很傻逼的设计 如果0级要读1级的 其他的读当前等级说了很久服务端跟策划不改 uint currentLv = 0; if (_lv == 0) { currentLv = 1; } else { currentLv = _lv; } DBSuit.DBSuitInfo dbSuitInfo = DBManager.Instance.GetDB <DBSuit>().GetOneInfo(Id, currentLv); if (dbSuitInfo != null) { if (currentLv == dbSuitInfo.Lv) { Name = dbSuitInfo.Name; PreviewName = dbSuitInfo.PreviewName; SuitId = dbSuitInfo.SuitId; UpgradeNeed = dbSuitInfo.NeedInfos; List <GoodsItem> costGoods = dbSuitInfo.GetCostGoods(EquipPos); foreach (GoodsItem goods in costGoods) { CostGoods.Add(goods); } } } if (SuitAttrs == null) { SuitAttrs = new Dictionary <uint, ActorAttribute>(); } else { SuitAttrs.Clear(); } MaxNum = 0; var attrInfos = DBManager.Instance.GetDB <DBSuitAttr>().GetAttrInfos(Id, Lv); if (attrInfos != null) { foreach (var info in attrInfos) { SuitAttrs.Add(info.Num, info.BasicAttrs); if (info.Num > MaxNum) { MaxNum = info.Num; } } } }