void Awake() { if (GameObject.Find("SUIMONO_Module") != null) { moduleObject = GameObject.Find("SUIMONO_Module").gameObject.GetComponent <Suimono.Core.SuimonoModule>() as Suimono.Core.SuimonoModule; } if (GameObject.Find("SUIMONO_Surface_Ocean") != null) { oceanObject = GameObject.Find("SUIMONO_Surface_Ocean").gameObject.GetComponent <Suimono.Core.SuimonoObject>() as Suimono.Core.SuimonoObject; } }
void Start() { //get main object lightObject = GameObject.Find("Directional Light").GetComponent <Transform>(); suimonoObject = GameObject.Find("SUIMONO_Surface").GetComponent <Suimono.Core.SuimonoObject>(); uiCanvasScale = this.transform.GetComponent <CanvasScaler>(); //find UI objects sliderTOD = GameObject.Find("Slider_TOD").GetComponent <Slider>(); sliderBeaufort = GameObject.Find("Slider_Beaufort").GetComponent <Slider>(); }
void LateUpdate() { #if UNITY_EDITOR if (convertToSuimono) { convertToSuimono = false; if (CheckAllResources()) { if (moduleObject != null) { if (moduleObject.suimonoModuleLibrary != null) { if (moduleObject.suimonoModuleLibrary.surfaceObject != null) { //Disconnect from prefab; #if UNITY_EDITOR #if !UNITY_2018_3_OR_NEWER PrefabUtility.DisconnectPrefabInstance(this.gameObject); #endif #endif Debug.Log("Passed!"); //instantiate new surface object with current object settings mainObj = Instantiate(moduleObject.suimonoModuleLibrary.surfaceObject, transform.position, transform.rotation) as GameObject; mainObj.GetComponent <Transform>().localScale = transform.localScale; mainObj.name = "SUIMONO_Surface_" + gameObject.name; //Set Surface properties surfaceObj = mainObj.GetComponent <Transform>().Find("Suimono_Object"); surfaceComponent = mainObj.GetComponent <Suimono.Core.SuimonoObject>() as Suimono.Core.SuimonoObject; surfaceComponent.enableCustomMesh = true; surfaceComponent.customMesh = gameObject.GetComponent <MeshFilter>().sharedMesh; surfaceObj.GetComponent <MeshFilter>().sharedMesh = gameObject.GetComponent <MeshFilter>().sharedMesh; //Set Scale properties scaleObj = mainObj.GetComponent <Transform>().Find("Suimono_ObjectScale"); scaleObj.gameObject.SetActive(false); //Remove original object gameObject.SetActive(false); } } } else { Debug.Log("Suimono Module not found!"); } } } #endif }