コード例 #1
0
ファイル: Superhero.cs プロジェクト: asmCode/ggb_hero
    private void ReleaseSuiciders()
    {
        Dude.SetBobyPartsKinematic(true);
        DudeAnimator.SetupPivots();

        int total       = GGHeroGame.GetTotal();
        int totalBefore = total + GameSettings.SuiRescuedCount;

        GameSettings.SuiRescuedCount += GetHoldingSuis();
        int totalAfter = total + GameSettings.SuiRescuedCount;

        m_gameplay.ReportAchievementIfNeeded(totalBefore, totalAfter);

        Vector2 rescuePosition = transform.position.x < 0.0f ?
                                 m_rescuePointLeft.position :
                                 m_rescuePointRight.position;

        while (m_suiciders.Count > 0)
        {
            Suicider sui = m_suiciders.Pop();
            ShowSurvivalName(sui);
            sui.Dude.PlugOut();
            sui.SetController(new SuiControllerRescuing(sui, rescuePosition));
        }
    }
コード例 #2
0
ファイル: Superhero.cs プロジェクト: asmCode/ggb_hero
    private void AddSui(Suicider sui)
    {
        GrabEffect grabEffect = m_grabEffectPool.Get();

        if (grabEffect != null)
        {
            grabEffect.transform.position = sui.transform.position;
            grabEffect.Play();
        }

        sui.IsKinematic = false;
        sui.Dude.SetBobyPartsKinematic(false);
        sui.DudeAnimator.ClearClip();
        sui.Dude.PlugIn(Dude);
        sui.SetController(new SuiControllerWithSuperhero(sui));

        if (m_suiciders.Count > 0)
        {
            Dude dude = m_suiciders.Peek().Dude;
            dude.PlugOut();
            dude.PlugIn(sui.Dude);
        }

        m_suiciders.Push(sui);
    }
コード例 #3
0
ファイル: SuiciderGenerator.cs プロジェクト: asmCode/ggb_hero
    private void JumpRandomSui()
    {
        Suicider sui = GetRandomWalkingSuiInsideJumpArea();

        if (sui == null)
        {
            return;
        }

        sui.SetController(new SuiControllerPreparingForJump(sui));
    }
コード例 #4
0
ファイル: SuiciderGenerator.cs プロジェクト: asmCode/ggb_hero
    private void GenerateSuicider(float xCoord, float direction)
    {
        Vector3      initialPosition = new Vector3(xCoord, BridgeHeight, 0.0f);
        SuiciderRoot suiciderRoot    = m_suiciderPool.Get();

        if (suiciderRoot == null)
        {
            return;
        }

        suiciderRoot.transform.position = initialPosition;
        Suicider suicider = suiciderRoot.Suicider;

        suicider.TintColor     = ColorPalette.GetRandomColor();
        suicider.SkinTintColor = ColorPalette.GetRandomSkinColor();
        suicider.Initialize(m_waterLevel);
        suicider.SortOrder = 21;
        suicider.SetIsFemale(Random.value > 0.5f);
        suicider.SetController(new SuiControllerWalkOnBridge(suicider, initialPosition, direction, m_bridgeWalkArea));
        suicider.Reset();
    }