/// <summary> /// 스도쿠 보드 (Grid)에 마지막으로 생성된 스도쿠를 채웁니다. /// </summary> public void RestartSudoku() { playerActions.Push(new RestartAction(currentSudokuGrid.ToArray())); var restartedSudokuGrid = new SudokuRow[9]; SudokuUtils.CopySudokuGrid(initialSudokuGrid, restartedSudokuGrid); UpdateSudokuGridItems(restartedSudokuGrid); IsUnvalidCellValueAdded = false; InitiallyFilledSudokuCellsCount = SudokuUtils.GetFilledSudokuCellsCount(initialSudokuGrid, false); }
/// <summary> /// 스도쿠 보드 (Grid)에 새로운 스도쿠를 채웁니다. /// </summary> public void GenerateAndPopulateSudoku() { var newSudokuGrid = sudokuGenerator.GenerateSudoku(SudokuDifficulty); initialSudokuGrid = new SudokuRow[9]; SudokuUtils.CopySudokuGrid(newSudokuGrid, initialSudokuGrid); InitiallyFilledSudokuCellsCount = SudokuUtils.GetFilledSudokuCellsCount(initialSudokuGrid, false); UpdateSudokuGridItems(newSudokuGrid); IsUnvalidCellValueAdded = false; playerActions = new Stack <IPlayerAction>(); undonePlayerActions = new Stack <IPlayerAction>(); }