// Start is called before the first frame update public void RunAutoSingle() { sudokuController.RecordSudokuLog(); int cnt = 0; while (true) { if (cnt >= 81) { print("AUTOSINGLEMANAGER ERROR"); return; } bool h = hintManager.FindHiddenSingle(true); bool n = hintManager.FindNakedSingle(true); if (h == false && n == false) { multipurposeDialogManager.RunDialog("Auto Single!"); sudokuController.FinishSudoku(); break; } cnt++; } }
private void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { pausePanel.SetActive(true); } //클릭 시 일단 초기화 #region arrowkeys if (Input.GetKeyDown(KeyCode.RightArrow) && (curX != -1 && curY != -1) && curX < 9) { for (int i = curX + 1; i < 9; i++) { if (cellManager.btns[curY, i].interactable == true) { cellManager.btns[curY, i].Select(); curX = i; break; } } } if (Input.GetKeyDown(KeyCode.LeftArrow) && (curX != -1 && curY != -1) && curX >= 0) { for (int i = curX - 1; i >= 0; i--) { if (cellManager.btns[curY, i].interactable == true) { cellManager.btns[curY, i].Select(); curX = i; break; } } } if (Input.GetKeyDown(KeyCode.UpArrow) && (curX != -1 && curY != -1) && curY >= 0) { for (int i = curY - 1; i >= 0; i--) { if (cellManager.btns[i, curX].interactable == true) { cellManager.btns[i, curX].Select(); curY = i; break; } } } if (Input.GetKeyDown(KeyCode.DownArrow) && (curX != -1 && curY != -1) && curY < 9) { for (int i = curY + 1; i < 9; i++) { if (cellManager.btns[i, curX].interactable == true) { cellManager.btns[i, curX].Select(); curY = i; break; } } } #endregion if (Input.GetMouseButtonDown(0)) { curY = -1; curX = -1; } if (Input.GetKey(KeyCode.LeftAlt)) { ManualToolsManager.onMemo = true; } if (Input.GetKeyUp(KeyCode.LeftAlt)) { ManualToolsManager.onMemo = false; } if (Input.GetKey(KeyCode.LeftControl)) { ty = curY; tx = curX; curY = -1; curX = -1; } if (Input.GetKeyUp(KeyCode.LeftControl)) { curY = ty; curX = tx; } for (int i = 0; i < AlphaKeys.Length; i++) { if (Input.GetKeyDown(AlphaKeys[i]) || Input.GetKeyDown(KeypadKeys[i])) { if (curX != -1 && curY != -1) // 스도쿠 내부의 버튼을 선택하고 있으면 { sudokuController.RecordSudokuLog(); if (ManualToolsManager.onMemo) //memo on { if (sudokuController.IsInMemoCell(curY, curX, i + 1)) //메모 지워주기 { memoManager.DeleteMemoCell(curY, curX, i + 1); cellManager.HighlightCells(i + 1); } else //메모 쓰기 { sudokuController.CheckNewValueNormal(curY, curX, i + 1); //정상 확인 memoManager.FillMemoCell(curY, curX, i + 1); } } else // memo off { if (sudokuController.IsInCell(curY, curX, i + 1)) //숫자 지워주기 { cellManager.DeleteCell(curY, curX); cellManager.HighlightCells(i + 1); } else { sudokuController.CheckNewValueNormal(curY, curX, i + 1); //정상 확인 cellManager.FillCell(curY, curX, i + 1); //Checker sudokuController.FinishSudoku(); cellManager.HighlightCells(i + 1); } } } else // no cursor { numberHighlighterManager.CallHighlightFunc(i + 1); } return; } } //Q를 누르면 지워짐 if (Input.GetKeyDown(KeyCode.E)) { if (curX != -1 && curY != -1) // 스도쿠 내부의 버튼을 선택하고 있으면 { cellManager.DeleteCell(curY, curX); memoManager.DeleteMemoCell(curY, curX); cellManager.HighlightCells(0); } return; } }