IEnumerator RevertInvite(bool success) { yield return(new WaitForSeconds(3)); SuccessFriendInviteB.SetActive(false); ErrorFriendInviteB.SetActive(false); InviteFriendB.SetActive(true); }
public void ResultFriendInvite(bool success, string message) { InviteFriendB.SetActive(false); LoadingFriendInvite.SetActive(false); if (success) { SuccessFriendInviteB.SetActive(true); } else { ErrorFriendInviteB.transform.GetChild(1).GetChild(1).GetComponent <TMPro.TextMeshProUGUI>().text = message; ErrorFriendInviteB.SetActive(true); } StartCoroutine(RevertInvite(success)); }