public void Fail() { GameCtrl.VoteMissionFail(); if (GameCtrl.GetClient().MySide == StaticValues.Side.Spy) { SuccessCard.SetActive(false); } GameCtrl.GetCameraScript().VoteAnimationBack(); }
public void Vote() { SuccessCard.GetComponent <MissionVoteCardController>().Clicked = FailCard.GetComponent <MissionVoteCardController>().Clicked = false; FailCard.GetComponent <MissionVoteCardController>().Clicked = FailCard.GetComponent <MissionVoteCardController>().Clicked = false; if (GameCtrl.GetClient().MySide == StaticValues.Side.Resistance) { FailCard.SetActive(false); SuccessCard.SetActive(true); } else { FailCard.SetActive(true); SuccessCard.SetActive(true); } }
// Use this for initialization void Start() { FailCard.SetActive(false); SuccessCard.SetActive(false); }