void Start() { animator = GetComponent <Animator>(); succeedableState = SucceedableState.INVISIBLE; succeed = false; //transform.LookAt(GameObject.FindGameObjectWithTag("MainCamera").transform); }
public void ChangeSucceedableState(SucceedableState state) { //Debug.Log("Le state actuel du current truc devient : " + state); inputEvent.succeedableState = state; }