public override void End_event() { SucceedSound.Succeed(); _anim.SetTrigger("fixed"); ini = false; }
public override void End_event() { SucceedSound.Succeed(); Debug.Log("gaz safe for now"); Destroy(timer_script.gameObject); timer_script = null; }
public override void End_event() { _source.Stop(); SucceedSound.Succeed(); _particle.Stop(); Destroy(timer_script.gameObject); timer_script = null; }
public override void End_event() { SucceedSound.Succeed(); playing = false; Destroy(timer_script.gameObject); timer_script = null; _anim.SetTrigger("CutAlarm"); }
public override void End_event() { SucceedSound.Succeed(); _source.Stop(); door.eulerAngles = new Vector3(0, -90, 0); Destroy(timer_script.gameObject); timer_script = null; ini = false; }
public override bool Launch_event(Drag_item item_held) { if (item_held == needed_item /*|| needed_item == Drag_item.none*/) { //Debug.Log("used"); //ok SucceedSound.Succeed(); PlayerInteraction.inst.Detroy_held_obj(); return(true); } return(false); }
public override void End_event() { child_particle.SetActive(false); particles.Stop(); SucceedSound.Succeed(); _source.Stop(); Destroy(timer_script.gameObject); timer_script = null; }