public CreateRoomResponse CreateGameRoom(string roomName) { return(client.CreateNewRoom(new CreateRoomRequest() { GameSettings = new GameSettings() { Anonymous = false, Goal = Goal.Domination, IsRanked = false, MaxPlayers = 5, MinutesPerTick = (1.0 / 60.0), // One second per tick }, RoomName = roomName, MapConfiguration = new MapConfiguration() { Seed = 123123, OutpostsPerPlayer = 3, MinimumOutpostDistance = 100, MaximumOutpostDistance = 1200, DormantsPerPlayer = 3, OutpostDistribution = new OutpostWeighting() { FactoryWeight = 0.33f, GeneratorWeight = 0.33f, WatchtowerWeight = 0.33f, } } })); }
public void Setup() { client = ClientHelper.GetClient(); // Clear the database every test. RedisConnector.Server.FlushDatabase(); // Create two new user accounts. authHelper = new AuthTestHelper(client); authHelper.createAccount(playerOneInGame); authHelper.createAccount(playerTwoInGame); authHelper.createAccount(playerThreeInGame); authHelper.createAccount(playerOutOfGame); authHelper.loginToAccount(playerOneInGame); gameId = client.CreateNewRoom(new CreateRoomRequest() { MaxPlayers = 3, RoomName = "TestRoom", MinutesPerTick = (1.0 / 60.0), // One second per tick }).CreatedRoom.RoomId; authHelper.loginToAccount(playerTwoInGame); client.JoinRoom(new JoinRoomRequest() { RoomId = gameId }); authHelper.loginToAccount(playerThreeInGame); client.JoinRoom(new JoinRoomRequest() { RoomId = gameId }); // Game has begun. authHelper.loginToAccount(playerOneInGame); }
public void Setup() { client = ClientHelper.GetClient(); // Clear the database every test. MongoConnector.FlushCollections(); // Create two new user accounts. authHelper = new AuthTestHelper(client); authHelper.createAccount(playerOneInGame); authHelper.createAccount(playerTwoInGame); authHelper.createAccount(playerThreeInGame); authHelper.createAccount(playerOutOfGame); authHelper.loginToAccount(playerOneInGame); gameId = client.CreateNewRoom(new CreateRoomRequest() { GameSettings = new GameSettings() { Anonymous = false, Goal = Goal.Domination, IsRanked = false, MaxPlayers = 3, MinutesPerTick = (1.0 / 60.0), // One second per tick }, RoomName = "TestRoom", MapConfiguration = new MapConfiguration() { Seed = 123123, OutpostsPerPlayer = 3, MinimumOutpostDistance = 100, MaximumOutpostDistance = 1200, DormantsPerPlayer = 3, OutpostDistribution = new OutpostWeighting() { FactoryWeight = 0.33f, GeneratorWeight = 0.33f, WatchtowerWeight = 0.33f, } }, }).CreatedRoom.Id; authHelper.loginToAccount(playerTwoInGame); client.JoinRoom(new JoinRoomRequest() { RoomId = gameId }); authHelper.loginToAccount(playerThreeInGame); client.JoinRoom(new JoinRoomRequest() { RoomId = gameId }); // Game has begun. authHelper.loginToAccount(playerOneInGame); }
public CreateRoomResponse CreateGameRoom(string roomName) { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 5, IsRanked = false, RoomName = roomName, AllowedSpecialists = { "a", "b", "c" }, }; return(client.CreateNewRoom(createRequest)); }
public void PlayerCannotJoinTheSameGameTwice() { CreateRoomResponse roomResponse = client.CreateNewRoom(createRoomRequest("My room!")); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.Id != null); var roomId = roomResponse.CreatedRoom.Id; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); var exception = client.JoinRoom(joinRequest); Assert.AreEqual(exception.Status.IsSuccess, false); Assert.AreEqual(exception.Status.Detail, ResponseType.DUPLICATE.ToString()); }
public void PlayerCanCreateAGameRoom() { var roomName = "My Room!"; var anon = false; var isRanked = false; var goal = Goal.Domination; CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = anon, Goal = goal, MaxPlayers = 5, IsRanked = isRanked, RoomName = roomName, AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].RoomId); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual(roomName, openLobbiesResponse.Rooms[0].RoomName); Assert.AreEqual(RoomStatus.Open, openLobbiesResponse.Rooms[0].RoomStatus); // Assert.AreEqual(isRanked,roomDataResponse.Rooms[0].RankedInformation.IsRanked); Assert.AreEqual(anon, openLobbiesResponse.Rooms[0].Anonymous); Assert.AreEqual(goal, openLobbiesResponse.Rooms[0].Goal); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }