コード例 #1
0
        /// <summary>
        /// Bake the Substance outputs to PNG textures in the target folder
        /// A seperate folder /Textures folder will be created next to the material
        /// </summary>
        public void BakeSubstance(ProceduralMaterial substance, Material material, bool useCompression = false)
        {
            this.substance = substance;
            this.material  = material;
            SubstanceBaker.useCompression = useCompression;

            //Substance .sbsar container
            string substancePath = AssetDatabase.GetAssetPath(substance.GetInstanceID());

            si = AssetImporter.GetAtPath(substancePath) as SubstanceImporter;

            //Also generate shadermap
            si.SetGenerateAllOutputs(substance, true);

            //Make readable
            substance.isReadable = true;

            //Generate textures
            substance.RebuildTexturesImmediately();

            Texture[] substanceOutputs = substance.GetGeneratedTextures();

            foreach (Texture texture in substanceOutputs)
            {
                {
                    ConvertProceduralTexture(texture);
                }
            }

            AssetDatabase.Refresh();
        }
コード例 #2
0
        //Locate the StylizedWater Substance material in the project
        private void FindSubstance()
        {
            string[] assets    = AssetDatabase.FindAssets("t:ProceduralMaterial StylizedWater");
            string   assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);

            SubstanceImporter si = AssetImporter.GetAtPath(assetPath) as SubstanceImporter; //Substance .sbsar container

            ProceduralMaterial[] substanceContainer = si.GetMaterials();

            //Look for the substance instance matching the material name we're looking for
            foreach (ProceduralMaterial substanceInstance in substanceContainer)
            {
                if (substanceInstance.name == "StylizedWater")
                {
                    substance = substanceInstance; //Gotcha
                    si.SetGenerateAllOutputs(substance, true);
                    //Debug.Log("[Stylized Water] Succesfully located \"StylizedWater\" Substance in project.");
                }
            }

            if (!substance)
            {
                Debug.LogError("[Stylized Water] The \"StylizedWater\" Substance material could not be located in the project. Was it removed or renamed?");
            }
        }
コード例 #3
0
ファイル: Baker.cs プロジェクト: tobyclh/SubstanceBaker
        public static void ApplySettings(BakerProfile profile, ProceduralMaterial proceduralMaterial, SubstanceImporter substanceImporter)
        {
            int width, height, format, loadbehaviour;

            substanceImporter.GetPlatformTextureSettings(proceduralMaterial.name, profile.platform, out width, out height, out format, out loadbehaviour);
            width         = profile.TargetWidth == 0 ? width : profile.TargetWidth;
            height        = profile.TargetHeight == 0 ? height : profile.TargetHeight;
            format        = profile.format == BakerProfile.Format.Unchanged ? format : (int)profile.format;
            loadbehaviour = profile.loadingBehaviour == BakerProfile.LoadingBehavior.Unchanged ? loadbehaviour : (int)profile.loadingBehaviour;
            Debug.Log("Applying Settings to " + proceduralMaterial.name); //Print the name of the material
            foreach (var property in profile.customFloat)
            {
                try
                {
                    if (proceduralMaterial.HasProceduralProperty(property.Name))
                    {
                        proceduralMaterial.SetProceduralFloat(property.Name, property.value);
                    }
                }
                catch (Exception e)
                {
                    Debug.LogError(e);
                }
            }
            substanceImporter.SetPlatformTextureSettings(proceduralMaterial, profile.platform, width, height, format, loadbehaviour);
            substanceImporter.SetGenerateAllOutputs(proceduralMaterial, profile.generateAllMaps);
            substanceImporter.SaveAndReimport(); //Reimport under the new settings
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
コード例 #4
0
ファイル: SubstanceBaker.cs プロジェクト: rab000/env
        private void ConfigureSubstance(SubstanceImporter si)
        {
            //Set the format mode to RAW
            //Fails to work for an unknown reason, still looking into it!
            int maxTextureWidth;
            int maxTextureHeight;
            int textureFormat;
            int loadBehavior;

            si.GetPlatformTextureSettings(substance.name, "Standalone", out maxTextureWidth, out maxTextureHeight, out textureFormat, out loadBehavior);
            si.SetPlatformTextureSettings(substance, "Standalone", maxTextureWidth, maxTextureHeight, 1, loadBehavior);

            //Also generate heightmap and roughness
            si.SetGenerateAllOutputs(substance, true);
        }
コード例 #5
0
    void OnGUI()
    {
        if (size == 0)
        {
            size = 1;
        }

        size = EditorGUILayout.IntField("Substances", size);

        if (substances == null)
        {
            substances = new SubstanceArchive[size];
        }

        if (substances.Length != size)
        {
            SubstanceArchive[] cache = substances;

            substances = new SubstanceArchive[size];

            for (int i = 0; i < (cache.Length > size ? size : cache.Length); i++)
            {
                substances[i] = cache[i];
            }
        }

        for (int i = 0; i < size; i++)
        {
            substances[i] = EditorGUILayout.ObjectField("Substance " + (i + 1), substances[i], typeof(SubstanceArchive), false) as SubstanceArchive;
        }

        if (GUILayout.Button("Extract"))
        {
            for (int subs = 0; subs < size; subs++)
            {
                SubstanceArchive substance = substances[subs];

                if (substance == null)
                {
                    continue;
                }

                string            substancePath         = AssetDatabase.GetAssetPath(substance.GetInstanceID());
                SubstanceImporter substanceImporter     = AssetImporter.GetAtPath(substancePath) as SubstanceImporter;
                int substanceMaterialCount              = substanceImporter.GetMaterialCount();
                ProceduralMaterial[] substanceMaterials = substanceImporter.GetMaterials();

                if (substanceMaterialCount <= 0)
                {
                    continue;
                }

                string basePath = substancePath.Replace("/" + substance.name + ".sbsar", "");

                if (!Directory.Exists(basePath + "/" + substance.name))
                {
                    AssetDatabase.CreateFolder(basePath, substance.name);

                    AssetDatabase.ImportAsset(basePath + "/" + substance.name);
                }

                if (!Directory.Exists("EXPORT_HERE"))
                {
                    Directory.CreateDirectory("EXPORT_HERE");
                }

                System.Type substanceImporterType = typeof(SubstanceImporter);
                MethodInfo  exportBitmaps         = substanceImporterType.GetMethod("ExportBitmaps", BindingFlags.Instance | BindingFlags.Public);
                if (null == exportBitmaps)
                {
                    return;
                }

                foreach (ProceduralMaterial substanceMaterial in substanceMaterials)
                {
                    substanceMaterial.isReadable = true;//@zpj
                    bool generateAllOutputs = substanceImporter.GetGenerateAllOutputs(substanceMaterial);

                    if (!Directory.Exists(basePath + "/" + substance.name + "/" + substanceMaterial.name))
                    {
                        AssetDatabase.CreateFolder(basePath + "/" + substance.name, substanceMaterial.name);

                        AssetDatabase.ImportAsset(basePath + "/" + substance.name + "/" + substanceMaterial.name);
                    }

                    string   materialPath = basePath + "/" + substance.name + "/" + substanceMaterial.name + "/";
                    Material newMaterial  = new Material(substanceMaterial.shader);

                    newMaterial.CopyPropertiesFromMaterial(substanceMaterial);

                    AssetDatabase.CreateAsset(newMaterial, materialPath + substanceMaterial.name + ".mat");

                    AssetDatabase.ImportAsset(materialPath + substanceMaterial.name + ".mat");

                    substanceImporter.SetGenerateAllOutputs(substanceMaterial, true);

                    exportBitmaps.Invoke(substanceImporter, new object[] { substanceMaterial, @"EXPORT_HERE", false });

                    if (!generateAllOutputs)
                    {
                        substanceImporter.SetGenerateAllOutputs(substanceMaterial, false);
                    }

                    string[] exportedTextures = Directory.GetFiles("EXPORT_HERE");

                    if (exportedTextures.Length > 0)
                    {
                        string TmpfilePath = string.Empty;
                        foreach (string exportedTexture in exportedTextures)
                        {
                            TmpfilePath = materialPath + exportedTexture.Replace("EXPORT_HERE", "");
                            if (File.Exists(TmpfilePath))
                            {
                                File.Delete(TmpfilePath);
                                //Debug.Log(TmpfilePath);
                            }
                            File.Move(exportedTexture, TmpfilePath);
                        }
                    }

                    AssetDatabase.Refresh();

                    int       propertyCount    = ShaderUtil.GetPropertyCount(newMaterial.shader);
                    Texture[] materialTextures = substanceMaterial.GetGeneratedTextures();

                    if ((materialTextures.Length <= 0) || (propertyCount <= 0))
                    {
                        continue;
                    }

                    Texture newTmpTexture = new Texture();
                    foreach (ProceduralTexture materialTexture in materialTextures)
                    {
                        string newTexturePath = materialPath + materialTexture.name + ".tga";// (Clone)
                        string astmpe         = Application.dataPath + newTexturePath.Substring(6);
                        if (!File.Exists(astmpe))
                        {
                            newTexturePath = materialPath + materialTexture.name + " (Clone).tga";
                            astmpe         = Application.dataPath + newTexturePath.Substring(6);
                            if (!File.Exists(astmpe))
                            {
                                Debug.LogError(newTexturePath + "not exist");
                            }
                        }
                        Texture newTextureAsset = (Texture)AssetDatabase.LoadAssetAtPath(newTexturePath, typeof(Texture));
                        if (null != newTextureAsset)
                        {
                            try
                            {
                                for (int i = 0; i < propertyCount; i++)
                                {
                                    if (ShaderUtil.GetPropertyType(newMaterial.shader, i) == ShaderUtil.ShaderPropertyType.TexEnv)
                                    {
                                        string propertyName = ShaderUtil.GetPropertyName(newMaterial.shader, i);
                                        newTmpTexture = newMaterial.GetTexture(propertyName);
                                        //Debug.Log(newTmpTexture.name + " and  " + propertyName + " new assset " + newTextureAsset.name);
                                        if (null != newTmpTexture && (newTmpTexture.name == newTextureAsset.name || newTmpTexture.name + " (Clone)" == newTextureAsset.name))
                                        {
                                            newMaterial.SetTexture(propertyName, newTextureAsset);
                                        }
                                    }
                                }
                            }
                            catch (System.Exception ex)
                            {
                                Debug.Log(ex.Message);
                            }
                        }

                        ProceduralOutputType outType = materialTexture.GetProceduralOutputType();
                        if (materialTexture.GetProceduralOutputType() == ProceduralOutputType.Normal)
                        {
                            TextureImporter textureImporter = AssetImporter.GetAtPath(newTexturePath) as TextureImporter;
                            if (null != textureImporter)
                            {
                                textureImporter.textureType = TextureImporterType.Bump;
                            }
                            AssetDatabase.ImportAsset(newTexturePath);
                        }
                    }
                }

                if (Directory.Exists("EXPORT_HERE"))
                {
                    Directory.Delete("EXPORT_HERE");
                }
            }
        }
    }