コード例 #1
0
    public void RevealSubjectStatus()
    {
        timer = hideTime;
        if (subjectVisibility == SubjectVisibility.Hidden)
        {
            subjectVisibility = SubjectVisibility.Visible;

            if (subjectStatus == SubjectStatus.Infected)
            {
                infected.SetActive(true);
                neutralSymptoms.SetActive(false);
                healthy.SetActive(false);
                neutral.SetActive(false);
            }
            else if (subjectStatus == SubjectStatus.Healthy)
            {
                infected.SetActive(false);
                neutral.SetActive(false);
                healthy.SetActive(true);
                neutralSymptoms.SetActive(false);
            }
            RevealInfo revealInfo = new RevealInfo();
            revealInfo.subjectStatus = subjectStatus;
            onRevealEvent.Invoke(revealInfo);
        }
    }
コード例 #2
0
 public void HideSubjectStatus()
 {
     if (subjectVisibility == SubjectVisibility.Visible)
     {
         subjectVisibility = SubjectVisibility.Hidden;
         infected.SetActive(false);
         healthy.SetActive(false);
         if (subjectStatus == SubjectStatus.Infected)
         {
             neutralSymptoms.SetActive(true);
         }
         else
         {
             neutral.SetActive(true);
         }
     }
 }
コード例 #3
0
 public void IsolateInfectedSubject()
 {
     if (subjectStatus == SubjectStatus.Infected)
     {
         infected.SetActive(true);
         neutralSymptoms.SetActive(false);
         curPos           = this.transform.position;
         destPos          = isolationZone.SpawnPoint;
         lodGroup.enabled = false;
         subjectInfectedBall.SetActive(false);
         subjectInfectedZoom.SetActive(true);
         subjectInfectedZoom.transform.localScale  = new Vector3(4f, 4f, 4f);
         subjectInfectedZoom.transform.eulerAngles = new Vector3(-60f, UnityEngine.Random.Range(0f, 230f), 0f);
         this.transform.localScale = new Vector3(2f, 2f, 2f);
         subjectVisibility         = SubjectVisibility.GoingToIsolation;
         onSubjectIsolated.Invoke(id, subjectStatus);
     }
 }