public void ShowDeconstruction() { frameScroll.SetActive(false); GameObject objSubView = Instantiate(Resources.Load("UI/Lobby/SubViewDeconstruction")) as GameObject; objSubView.name = "SubViewDeconstruction"; objSubView.transform.SetParent(FrameSubView.transform); objSubView.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; SubViewDeconstruction s_deconstruction = objSubView.GetComponent <SubViewDeconstruction>(); if (selectedMenu == menu_type.SERVANT) { s_deconstruction.SetDeconstructionType(DECONSTRUCTION_TYPE.SERVANT); } else if (selectedMenu == menu_type.MONSTER) { s_deconstruction.SetDeconstructionType(DECONSTRUCTION_TYPE.MONSTER); } }
public void ShowDeconstruction() { FrameMain.SetActive(false); GameObject objSubView = Instantiate(Resources.Load("UI/Lobby/SubViewDeconstruction")) as GameObject; objSubView.name = "SubViewDeconstruction"; objSubView.transform.SetParent(FrameSubView.transform); objSubView.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; SubViewDeconstruction s_deconstruction = objSubView.GetComponent <SubViewDeconstruction>(); s_deconstruction.SetDeconstructionType(DECONSTRUCTION_TYPE.EQUIPMENT); }