public void MethodA() { Console.WriteLine("\nMethodA() ---- "); _one.MethodOne(); _two.MethodTwo(); _four.MethodFour(); }
public void MethodA() { Debug.Log("\nMethodA() ---- "); _one.MethodOne(); _two.MethodTwo(); _four.MethodFour(); }
public void MethodA() { System.Console.WriteLine("方法A的调用--"); systemOne.MethodOne(); systemThree.MethodThree(); systemFour.MethodFour(); }
// exposing several components through single interface public void MethodA() { WriteLine("MethodA() -> "); _one.MethodOne(); _two.MethodTwo(); _four.MethodFour(); WriteLine(""); }
public void MethodA() { _one.MethodOne(); _two.MethodTwo(); _four.MethodFour(); }
public void MethodA() { System.Console.WriteLine("MethodA:"); _ssOne.MethodOne(); _ssThree.MethodThree(); }
public void MethodA() { _subSystemOne.MethodOne(); _subSystemTwo.MethodTwo(); }