コード例 #1
0
    /// <summary>
    /// 选中目标
    /// </summary>
    public void SelectItem()
    {
        if (IsSelect)
        {
            return;
        }
        if (CurrentSelectItem != null)
        {
            CurrentSelectItem.DeselectItem(this);
        }

        IsSelect          = true;
        CurrentSelectItem = this;
        if (TargetGraphic != null)
        {
            TargetGraphic.overrideSprite = Select;
        }
        if (SystemInfo != null)
        {
            //Debug.Log("ShowSubSystem:" + SystemInfo.DevName);
            FacilityInfoManage manage = FacilityInfoManage.Instance;
            if (manage && manage.DevTree != null)
            {
                manage.DevTree.InitTree(SystemInfo);
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// 初始化子系统信息
    /// </summary>
    /// <param name="systemList"></param>
    public void InitSubDevInfo(FacilitySystemList systemList)
    {
        HideLastSystem();
        List <FacilitySystem> SubSystem = systemList.DevList;
        int lastSystemIndex             = SubSystemList.Count - 1;
        List <SubSystemItem> NewItems   = new List <SubSystemItem>();

        for (int i = 0; i < SubSystem.Count; i++)
        {
            if (i <= lastSystemIndex)
            {
                InitItemInfo(SubSystemList[i], i, SubSystem[i]);
                SubSystemList[i].gameObject.SetActive(true);
            }
            else
            {
                GameObject obj = Instantiate(FacilityUIPrefab);
                obj.SetActive(true);
                obj.transform.parent           = SubSystemContent.transform;
                obj.transform.localEulerAngles = Vector3.zero;
                obj.transform.localScale       = Vector3.one;
                SubSystemItem item = obj.GetComponent <SubSystemItem>();
                InitItemInfo(item, i, SubSystem[i]);
                NewItems.Add(item);
            }
        }
        SubSystemList.AddRange(NewItems);
        SubSystemList[0].SelectItem();
    }
コード例 #3
0
 /// <summary>
 /// 设置按钮背景
 /// </summary>
 /// <param name="item"></param>
 /// <param name="Index"></param>
 private void InitItemInfo(SubSystemItem item, int Index, FacilitySystem systemInfo)
 {
     if (Index % 2 == 0)
     {
         item.Init(systemInfo, singleOddSprite);
     }
     else
     {
         item.Init(systemInfo, doubleEvenSprite);
     }
 }
コード例 #4
0
 /// <summary>
 /// 取消选中
 /// </summary>
 public void DeselectItem(SubSystemItem current = null)
 {
     if (current != null && current == this)
     {
         return;
     }
     else
     {
         if (TargetGraphic != null)
         {
             TargetGraphic.overrideSprite = Normal;
         }
         IsSelect          = false;
         CurrentSelectItem = null;
     }
 }