public override void WriteInstance( Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.Pass srcPass, Graphics.Pass dstPass ) { //TODO //ser.WriteAttribute(4, "transform_stage"); //ser.WriteValue("ffp"); }
public override void WriteInstance( Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.Pass srcPass, Graphics.Pass dstPass ) { //TODO //ser.WriteAttribute(4, "lighting_stage"); //ser.WriteValue("per_pixel"); }
public override void WriteInstance(Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.Pass srcPass, Graphics.Pass dstPass) { //TODO //ser.WriteAttribute(4, "transform_stage"); //ser.WriteValue("ffp"); }
public override void WriteInstance(Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.Pass srcPass, Graphics.Pass dstPass) { //TODO //ser.WriteAttribute(4, "lighting_stage"); //ser.WriteValue("per_pixel"); }
public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler, Scripting.Compiler.AST.PropertyAbstractNode prop, Graphics.Pass pass, SGScriptTranslator stranslator) { SubRenderState subRenderState = CreateInstance(); return(subRenderState); }
public override void writeInstance(MaterialSerializer ser, SubRenderState subRenderState, TextureUnitState srcTextureUnit, TextureUnitState dstTextureUnit) { RTShaderPINVOKE.LayeredBlendingFactory_writeInstance(swigCPtr, MaterialSerializer.getCPtr(ser), SubRenderState.getCPtr(subRenderState), TextureUnitState.getCPtr(srcTextureUnit), TextureUnitState.getCPtr(dstTextureUnit)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public virtual void destroyInstance(SubRenderState subRenderState) { RTShaderPINVOKE.SubRenderStateFactory_destroyInstance(swigCPtr, SubRenderState.getCPtr(subRenderState)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public void destroySubRenderState(SubRenderState subRenderState) { RTShaderPINVOKE.ShaderGenerator_destroySubRenderState(swigCPtr, SubRenderState.getCPtr(subRenderState)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public void addSubRenderStateInstance(SubRenderState subRenderState) { RTShaderPINVOKE.TargetRenderState_addSubRenderStateInstance(swigCPtr, SubRenderState.getCPtr(subRenderState)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public void removeTemplateSubRenderState(SubRenderState subRenderState) { RTShaderPINVOKE.RenderState_removeTemplateSubRenderState(swigCPtr, SubRenderState.getCPtr(subRenderState)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public override void copyFrom(SubRenderState rhs) { RTShaderPINVOKE.NormalMapLighting_copyFrom(swigCPtr, SubRenderState.getCPtr(rhs)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public void removeSubRenderStateInstance(SubRenderState subRenderState) { RTShaderPINVOKE.SubRenderStateAccessor_removeSubRenderStateInstance(swigCPtr, SubRenderState.getCPtr(subRenderState)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public virtual void copyFrom(SubRenderState rhs) { RTShaderPINVOKE.SubRenderState_copyFrom(swigCPtr, SubRenderState.getCPtr(rhs)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public override void writeInstance(MaterialSerializer ser, SubRenderState subRenderState, Pass srcPass, Pass dstPass) { RTShaderPINVOKE.FFPTransformFactory_writeInstance(swigCPtr, MaterialSerializer.getCPtr(ser), SubRenderState.getCPtr(subRenderState), Pass.getCPtr(srcPass), Pass.getCPtr(dstPass)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public override void copyFrom(SubRenderState rhs) { RTShaderPINVOKE.IntegratedPSSM3_copyFrom(swigCPtr, SubRenderState.getCPtr(rhs)); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } }
public SubRenderState createInstance(ScriptCompiler compiler, PropertyAbstractNode prop, Pass pass, SGScriptTranslator translator) { global::System.IntPtr cPtr = RTShaderPINVOKE.IntegratedPSSM3Factory_createInstance(swigCPtr, ScriptCompiler.getCPtr(compiler), PropertyAbstractNode.getCPtr(prop), Pass.getCPtr(pass), SGScriptTranslator.getCPtr(translator)); SubRenderState ret = (cPtr == global::System.IntPtr.Zero) ? null : new SubRenderState(cPtr, false); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public SubRenderState createSubRenderState(string type) { global::System.IntPtr cPtr = RTShaderPINVOKE.ShaderGenerator_createSubRenderState(swigCPtr, type); SubRenderState ret = (cPtr == global::System.IntPtr.Zero) ? null : new SubRenderState(cPtr, false); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public SubRenderState createInstance() { global::System.IntPtr cPtr = RTShaderPINVOKE.SubRenderStateFactory_createInstance__SWIG_0(swigCPtr); SubRenderState ret = (cPtr == global::System.IntPtr.Zero) ? null : new SubRenderState(cPtr, false); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public virtual SubRenderState getGeneratedSubRenderState(string typeName) { global::System.IntPtr cPtr = RTShaderPINVOKE.SGScriptTranslator_getGeneratedSubRenderState(swigCPtr, typeName); SubRenderState ret = (cPtr == global::System.IntPtr.Zero) ? null : new SubRenderState(cPtr, false); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public virtual SubRenderState createOrRetrieveInstance(SGScriptTranslator translator) { global::System.IntPtr cPtr = RTShaderPINVOKE.SubRenderStateFactory_createOrRetrieveInstance(swigCPtr, SGScriptTranslator.getCPtr(translator)); SubRenderState ret = (cPtr == global::System.IntPtr.Zero) ? null : new SubRenderState(cPtr, false); if (RTShaderPINVOKE.SWIGPendingException.Pending) { throw RTShaderPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
private LayeredBlending CreateOrRetrieveSubRenderState(ScriptTranslator translator) { LayeredBlending layeredBlendState = null; //check if we already create a blend srs SubRenderState subState = translator.GetGeneratedSubRenderState(Type); if (subState != null) { layeredBlendState = subState as LayeredBlending; } else { SubRenderState subRenderState = CreateOrRetrieveInstance(translator); layeredBlendState = (LayeredBlending)subRenderState; } return(layeredBlendState); }
public override void WriteInstance(Serialization.MaterialSerializer ser, SubRenderState subRenderState, Pass srcPass, Pass dstPass) { //TODO //ser.WriteAttribute(4, "rtss_ext_reflection_map"); //ReflectionMap reflectionMapSubRenderState = subRenderState as ReflectionMap; //if (reflectionMapSubRenderState.ReflectionMapType == TextureType.CubeMap) //{ // ser.WriteValue("cube_map"); //} //else if (reflectionMapSubRenderState.ReflectionMapType == TextureType.TwoD) //{ // ser.WriteValue("2d_map"); //} //ser.WriteValue(reflectionMapSubRenderState.MaskMapTextureName); //ser.WriteValue(reflectionMapSubRenderState.ReflectionMapTextureName); //ser.WriteValue(reflectionMapSubRenderState.ReflectionPower.ToString()); }
public override void WriteInstance(Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.TextureUnitState srcTextureUnit, Graphics.TextureUnitState dstTextureUnit) { int texIndex = 0; for (int i = 0; i < srcTextureUnit.Parent.TextureUnitStatesCount; i++) { if (srcTextureUnit.Parent.GetTextureUnitState(i) == srcTextureUnit) { texIndex = i; break; } } //get blend mode for current texture unit var layeredBlendingSubRenderState = subRenderState as LayeredBlending; //write the blend mode LayeredBlending.BlendMode blendMode = layeredBlendingSubRenderState.GetBlendMode(texIndex); if (blendMode != LayeredBlending.BlendMode.Invalid) { //TODO //ser.WriteAttribute(5, "layered_blend"); //ser.WriteAttribute(BlendModeToString(blendMode)); } //write the source modifier LayeredBlending.SourceModifier modType; int customNum; if (layeredBlendingSubRenderState.GetSourceModifier(texIndex, out modType, out customNum) == true) { //TODO //ser.WriteAttribute(5, "source_modifier"); //ser.WriteValue(SourceModifierToString(modType)); //ser.WriteValue("custom"); //ser.WriteValue(customNum.ToString()); } }
public override void WriteInstance( Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.TextureUnitState srcTextureUnit, Graphics.TextureUnitState dstTextureUnit ) { int texIndex = 0; for ( int i = 0; i < srcTextureUnit.Parent.TextureUnitStatesCount; i++ ) { if ( srcTextureUnit.Parent.GetTextureUnitState( i ) == srcTextureUnit ) { texIndex = i; break; } } //get blend mode for current texture unit var layeredBlendingSubRenderState = subRenderState as LayeredBlending; //write the blend mode LayeredBlending.BlendMode blendMode = layeredBlendingSubRenderState.GetBlendMode( texIndex ); if ( blendMode != LayeredBlending.BlendMode.Invalid ) { //TODO //ser.WriteAttribute(5, "layered_blend"); //ser.WriteAttribute(BlendModeToString(blendMode)); } //write the source modifier LayeredBlending.SourceModifier modType; int customNum; if ( layeredBlendingSubRenderState.GetSourceModifier( texIndex, out modType, out customNum ) == true ) { //TODO //ser.WriteAttribute(5, "source_modifier"); //ser.WriteValue(SourceModifierToString(modType)); //ser.WriteValue("custom"); //ser.WriteValue(customNum.ToString()); } }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(SubRenderState obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public override SubRenderState CreateInstance(Scripting.Compiler.ScriptCompiler compiler, Scripting.Compiler.AST.PropertyAbstractNode prop, Pass pass, SGScriptTranslator stranslator) { if (prop.Name == "rtss_ext_reflection_map") { if (prop.Values.Count >= 2) { string strValue; int it = 0; //Read reflection map type if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } it++; SubRenderState subRenderState = CreateInstance(); var reflectionMapSubRenderState = subRenderState as ReflectionMap; //Reflection map is cubic texture. if (strValue == "cube_map") { reflectionMapSubRenderState.ReflectionMapType = TextureType.CubeMap; } else if (strValue == "2d_map") { reflectionMapSubRenderState.ReflectionMapType = TextureType.TwoD; } if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...) return(null); } reflectionMapSubRenderState.MaskMapTextureName = strValue; it++; //read reflection texture if (!SGScriptTranslator.GetString(prop.Values[it], out strValue)) { //compiler.AddError(...); return(null); } reflectionMapSubRenderState.ReflectionMapTextureName = strValue; it++; //Read reflection power value Real reflectionPower = 0.5; if (!SGScriptTranslator.GetReal(prop.Values[it], out reflectionPower)) { //compiler.AddError(...) return(null); } reflectionMapSubRenderState.ReflectionPower = reflectionPower; return(subRenderState); } } return(null); }
public override void WriteInstance(Serialization.MaterialSerializer ser, SubRenderState subRenderState, Graphics.Pass srcPass, Graphics.Pass dstPass) { }