コード例 #1
0
        public SubMeshDialog(SubMeshCollection subMeshCollectionIn)
        {
            // Make a copy for us to muck with.  We don't touch the original.
            this.subMeshCollection = new SubMeshCollection(subMeshCollectionIn);

            InitializeComponent();
            foreach (SubMeshInfo info in subMeshCollection)
            {
                subMeshListBox.Items.Add(info.Name, info.Show);
            }
            subMeshListBox.SelectedIndex = 0;

            if (subMeshListBox.SelectedIndex >= 0)
            {
                materialTextBox.Text = subMeshCollection[subMeshListBox.SelectedIndex].MaterialName;
            }
        }
コード例 #2
0
        public DisplayObject(IWorldObject parent, WorldEditor app, string name, string type, SceneManager scene, string meshName, Vector3 position, Vector3 scale, Vector3 rotation, SubMeshCollection subMeshCollection)
        {
            this.name = name;
            this.scene = scene;
            this.meshName = meshName;
            this.type = type;
            this.parent = parent;
            oidCounter++;
            this.oid = oidCounter;
            this.app = app;

            // if we were passed a subMeshCollection, then use it, otherwise make one.
            if (subMeshCollection == null)
            {
                this.subMeshCollection = new SubMeshCollection(meshName);
            }
            else
            {
                this.subMeshCollection = subMeshCollection;
            }

            AddToScene(position, scale, rotation);
        }
コード例 #3
0
        public StaticObject(String objectName, IWorldContainer parentContainer, WorldEditor worldEditor, string meshName, Vector3 position, Vector3 scale, Vector3 rotation)
        {
            name = objectName;
            parent = parentContainer;
            app = worldEditor;

            children = new List<IWorldObject>();
            this.SetDirection(rotation.y, 90f);
            this.scale = scale;
            this.location = position;
            this.meshName = meshName;
            this.nameValuePairs = new NameValueObject();
            this.terrainOffset = 0f;

            displayObject = null;

            subMeshes = new SubMeshCollection(meshName);
        }
コード例 #4
0
        protected void FromXml(XmlReader r)
        {
            bool adjustHeightFound = false;
            bool offsetFound = false;
            bool pRFound = false;
            // first parse name and mesh, which are attributes
            for (int i = 0; i < r.AttributeCount; i++)
            {
                r.MoveToAttribute(i);

                // set the field in this object based on the element we just read
                switch (r.Name)
                {
                    case "Name":
                        this.name = r.Value;
                        break;
                    case "Mesh":
                        this.meshName = r.Value;
                        break;
                    case "Sound":
                        string filename = r.Value;
                        if (!String.Equals(filename, ""))
                        {
                            ICommandFactory ret = new AddSoundCommandFactory(app, this, r.Value);
                            ICommand com = ret.CreateCommand();
                            com.Execute();
                        }
                        break;
                    case "TerrainOffset":
                        terrainOffset = float.Parse(r.Value);
                        offsetFound = true;
                        break;
                    case "AllowHeightAdjustment":
                        if (String.Equals(r.Value.ToLower(), "false"))
                        {
                            allowAdjustHeightOffTerrain = false;
                        }
                        break;
                    case "AcceptObjectPlacement":
                        acceptObjectPlacement = bool.Parse(r.Value);
                        break;
                    case "PerceptionRadius":
                        pRFound = true;
                        perceptionRadius = float.Parse(r.Value);
                        break;
                    case "CastShadows":
                        castShadows = bool.Parse(r.Value);
                        break;
                    case "ReceiveShadows":
                        receiveShadows = bool.Parse(r.Value);
                        break;
                    case "Azimuth":
                        azimuth = float.Parse(r.Value);
                        break;
                    case "Zenith":
                        zenith = float.Parse(r.Value);
                        break;
                    case "WorldViewSelect":
                        worldViewSelectable = bool.Parse(r.Value);
                        break;
                    case "Targetable":
                        targetable = bool.Parse(r.Value);
                        break;
                }
            }
            r.MoveToElement(); //Moves the reader back to the element node.

            // now parse the sub-elements
            while (r.Read())
            {
                // look for the start of an element
                if (r.NodeType == XmlNodeType.Element)
                {
                    // parse that element
                    // save the name of the element
                    string elementName = r.Name;
                    switch (elementName)
                    {
                        case "Position":
                            location = XmlHelperClass.ParseVectorAttributes(r);
                            break;
                        case "Scale":
                            scale = XmlHelperClass.ParseVectorAttributes(r);
                            break;
                        case "Rotation":
                            Vector3 rotation = XmlHelperClass.ParseVectorAttributes(r);
                            // force rotation to be between -180 and 180
                            while (rotation.y < -180)
                            {
                                rotation.y += 360;
                            }
                            while (rotation.y > 180)
                            {
                                rotation.y -= 360;
                            }
                            SetDirection(rotation.y, 90f);
                            break;
                        case "Orientation":
                            orientation = XmlHelperClass.ParseQuaternion(r);
                            break;
                        case "SubMeshes":
                            subMeshes = new SubMeshCollection(r);
                            if (!subMeshes.CheckValid(app, meshName))
                            {
                                app.AddPopupMessage(string.Format("Some submesh names in {0} changed.  Submesh display and material parameters for this object were reset.", meshName));

                                // if the check fails, then reset the subMeshes from the mesh
                                subMeshes = new SubMeshCollection(meshName);
                            }
                            break;
                        case "NameValuePairs":
                            nameValuePairs = new NameValueObject(r);
                            break;
                        case "ParticleEffect":
                            ParticleEffect particle = new ParticleEffect(r, this, app);
                            Add(particle);
                            break;
                        case "PathData":
                            pathData = new PathData(r);
                            locationDirty = pathData.Version != pathData.CodeVersion;
                            break;
                        case "Sound":
                            Sound sound = new Sound(r, this, app);
                            Add(sound);
                            break;
                    }
                }
                else if (r.NodeType == XmlNodeType.EndElement)
                {
                    break;
                }
            }
            if (!adjustHeightFound)
            {
                allowAdjustHeightOffTerrain = true;
            }
            if (!offsetFound)
            {
                terrainOffset = location.y - app.GetTerrainHeight(location.x, location.z);
            }
            if (!pRFound && nameValuePairs != null)
            {
                valueItem value = nameValuePairs.LookUp("perceptionRadius");
                if (value != null && ValidityHelperClass.isFloat(value.value))
                {
                    perceptionRadius = float.Parse(value.value);
                }
            }
            return;
        }