コード例 #1
0
 /// <summary>
 /// Register all of our class definitions with the SceneTrack system
 /// </summary>
 public static void CreateSchema()
 {
     if (!IsRegistered)
     {
         IsRegistered = true;
         GameObject.Register();
         Transform.Register();
         StandardMeshRenderer.Register();
         SkinnedMeshRenderer.Register();
         Mesh.Register();
         SubMesh.Register();
         Material.Register();
         PhysicsEvent.Register();
         VideoFrame.Register();
     }
 }