void Update() { if (Input.GetMouseButtonDown(0)) { rangedAttack.Attack(shotSpawn); } if (Input.GetMouseButton(0)) { rangedAttack.AttackHold(shotSpawn); } if (Input.GetMouseButtonUp(0)) { rangedAttack.AttackRelease(shotSpawn); } if (Input.GetMouseButtonDown(1)) { meleeAnim.SetTrigger("MeleeAttack"); } //goig to change this from mouse button 2 to the keyboard key R if (Input.GetKeyDown(KeyCode.R) == true) { rangedAttack.Reload(); } }
public override void InputControls() { base.InputControls(); if (Input.GetMouseButtonDown(0)) { rangedAttack.Attack(shotSpawn); } if (Input.GetMouseButton(0)) { rangedAttack.AttackHold(shotSpawn); } if (Input.GetMouseButtonUp(0)) { rangedAttack.AttackRelease(shotSpawn); } if (Input.GetMouseButtonDown(1)) { anim.SetTrigger("MeleeAttack"); } //goig to change this from mouse button 2 to the keyboard key R if (Input.GetKeyDown(KeyCode.R) == true) { rangedAttack.Reload(); } //if(Input.GetKeyDown }