private void RPC_SetSubSettings(int _baseSelected, int _engineSelected, int _cannonSelected) { //Get values and set them cannonSettings = SubValues.GetCannonSettings((SubCannonType)_cannonSelected); engineSettings = SubValues.GetEngineSettings((SubEngineType)_engineSelected); baseSettings = SubValues.GetBaseSettings((SubBaseType)_baseSelected); }
public void SetSubSettingsText() { //LANGTODO: //Get values and set them SubCannonSettings cannonSettings = SubValues.GetCannonSettings((SubCannonType)GameManager.SP.playerData.subCannonSelected); SubEnineSettings engineSettings = SubValues.GetEngineSettings((SubEngineType)GameManager.SP.playerData.subEngineSelected); SubBaseSettings baseSettings = SubValues.GetBaseSettings((SubBaseType)GameManager.SP.playerData.subBaseSelected); //int selectedSubIndex = (int)GameManager.SP.GetSelectedSub; subNameText.text = "TODO"; subLevelText.text = "Sub Level: ---"; subHealthText.text = "Health: " + baseSettings.health.ToString(); subAccelerationText.text = "Acceleration: " + engineSettings.acceleration.ToString(); subSpeedText.text = "Max Speed: " + engineSettings.maxVelocity.ToString(); subAttackSpeedText.text = "Attack Speed: " + cannonSettings.shootInterval.ToString(); subDamageText.text = "Attack Damage: " + cannonSettings.baseDamage.ToString(); subPingIntervalText.text = "Ping Speed: " + baseSettings.pingInterval.ToString(); }
public void GiveValues(SubBaseSettings _base, SubEnineSettings _engine) { accelerationSpeed = _engine.acceleration; maxSpeed = _engine.maxVelocity; waterResistence = _base.resistence; }