private void OnTriggerEnter2D(Collider2D collision) { var rb = collision.attachedRigidbody; if (rb.gameObject.tag == "PickupSub") { rb.gameObject.tag = "Done"; Debug.Log("Score!"); Destroy(rb.gameObject, 0.5f); sb.BroadcastMessage("GainFuel", 2000f); } }